Activity
From 05/19/2020 to 06/17/2020
06/17/2020
- 08:57 PM Revision f0533889 (magiccube): Split up the onTouch() part of the View.
- 08:32 PM Revision 1019cc43 (magiccube): Improvements for the way we rotate layers of Objects: make it possible to begin a rotation during a WIN effect.
- 03:45 PM Revision 168b6b56 (magiccube): Improvements for the way we rotate layers of Objects. (take the speed into account - so even if we rotated a layer of a Cube to less than 45 degrees, but we did it fast, do a 90 degree rotation!)
06/16/2020
- 07:37 PM Revision c1df2105 (magiccube): Only compile the Full, Normal & OIT programs when they are actually needed.
- 01:20 PM Feature #49: Two-finger Object rotations
- https://stackoverflow.com/questions/10682019/android-two-finger-rotation
- 01:01 PM Feature #51 (Closed): Improve the Patterns dialog
- Put all categories into a tree-lie structure with children being the patterns.
Put an icon of the most interesting ... - 12:47 PM Feature #50 (Closed): Improve RubikObject.finishRotation()
- Currently the finishRotation() simply moves the layer towards the nearest full basicAngle().
This is suboptimal esp... - 12:27 PM Bug #47 (Closed): Remove the FBO_QUEUE
- Commit commit:cb004f2e resolves this. Closing.
- 12:24 PM Revision cb004f2e (magiccube): Take advantage of recent improvements to the library and stop allocating a queue of 4 FBOs - even if we are running on a Mali r12.
06/15/2020
- 09:00 PM Revision 901cdc8d (magiccube): Merge remote-tracking branch 'origin/deferred-mesh-jobs'
- # Conflicts:
# src/main/java/org/distorted/objects/RubikCube.java
# src/main/java/org/distorted/objects/R... - 08:26 PM Revision 4c4b3ee1 (magiccube): Smaller (and of better quality!) meshes.
06/13/2020
- 10:43 PM Revision ccf9fec5 (magiccube): Read the meshes from .dmesh files (rather than compute them dynamically).
- This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Objec...
06/12/2020
- 04:20 PM Feature #49 (Closed): Two-finger Object rotations
- Utilize Android gestures to make it possible to twist the Object in screen plane.
- 04:11 PM Feature #48 (Closed): Make it possible to make an Object smaller or bigger
- Add a button somewhere in the PLAY state that will make the Object up to N% smaller or bigger (N=20?)
- 04:03 PM Bug #47 (Closed): Remove the FBO_QUEUE
- Problems with ARM Mali (as described in https://distorted.org/redmine/issues/31 ) do not affect Magic Cube, because w...
- 04:00 PM Feature #46 (Closed): Rework the bottom pane
- Buttons placed in the bottom pane are too close to the Android system buttons.
Think about moving them somewhere else. - 03:59 PM Feature #45 (Closed): Improve the icon
- More vibrant colors; a glow around the cube, maybe the Distorted Android?
06/10/2020
06/09/2020
- 11:18 PM Revision 5a4d4fba (magiccube): Convert the PostRender to a PreRender, called before we render.
- This makes more sense as this way things are prepared for the very first render.
- 12:20 PM Revision 2fcad75d (magiccube): Bugfixes.
06/08/2020
- 12:17 PM Revision e36b59bc (magiccube): Improve rotations of the Pyraminx.
- 10:56 AM Revision 82d6e038 (magiccube): Port changes to ObjectList from the deferred-jobs branch.
- 10:45 AM Revision 27a0979f (magiccube): Rename SizeChange to ObjectChange.
- bump version to 1.2.2
- 10:34 AM Revision 1e051395 (magiccube): Add flag of Ghana.
- 10:30 AM Revision 7e8b9852 (magiccube): Correct RubikCube for the new library.
06/07/2020
- 11:17 PM Revision ad73edd5 (magiccube): Minor speedup
- 10:51 PM Revision 818431ed (magiccube): Bump version to 1.2.2
- 09:42 PM Revision 98904e45 (magiccube): More progreess porting RubikCube. Rotation mostly working now.
- 08:42 PM Revision 10585385 (magiccube): More progreess porting RubikCube.
- 05:40 PM Revision e55764f2 (magiccube): More progreess porting RubikCube.
- 05:38 PM Revision 8fa00d2c (magiccube): More progreess porting RubikCube.
- 05:33 PM Revision f61fc32c (magiccube): More progreess porting RubikCube.
- 05:18 PM Revision 8cccfb10 (magiccube): More progreess porting RubikCube.
- 03:29 PM Revision 27e6c301 (magiccube): Progreess porting RubikCube to the new SingleMesh mode.
06/06/2020
06/05/2020
- 12:36 AM Revision 451636bf (magiccube): Add flag of Ghana.
- 11:40 AM Revision e82f3f9c (magiccube): Port RubikCube to the new library.
06/03/2020
06/02/2020
- 08:58 PM Revision c5ecdd95 (magiccube): Add Ethiopian flag.
- 08:32 PM Revision 66ac7cd6 (magiccube): Add Kenyan flag.
- 02:48 PM Revision c9d0d336 (magiccube): Correct the Libian flag.
- 02:40 PM Revision 36a9dafd (magiccube): Add flags of Congo, Malawi, and update the Libian flag.
05/29/2020
- 07:24 PM Revision 557fc403 (magiccube): Minor
- 07:20 PM Revision c1e5047d (magiccube): Add of flag of Tanzania!
- 07:06 PM Revision d17073f0 (magiccube): Only show the OpenGL Error dialog when the underlying hardwarre does not support OpenGL ES 3.0.
- 06:47 PM Revision 2d9fc972 (magiccube): Add OpenGL Error dialog.
- 03:48 PM Revision 226c8cfa (magiccube): Progress making it possible to apply Vertex Effects only to some Components of a Mesh.
05/28/2020
05/27/2020
- 12:13 PM Revision 13ce05cc (magiccube): Switch off showing FPS.
- 12:12 PM Revision 1b3cbd5b (magiccube): Report an Analytics event when a user changes State or Object.
- 11:43 AM Revision 1ef09d49 (magiccube): Report a Crashlytics non-fatal if we fail to compile some shaders.
05/26/2020
- 11:42 PM Revision 4f36e418 (magiccube): Hopefully get rid of the most common crash in the field right now by changing the States to always create all their Views from scratch.
- 01:21 PM Revision f8de0b54 (magiccube): Bump version to 1.2.0
- 12:53 PM Revision 14bd7976 (magiccube): 1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
- 2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function...
05/24/2020
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