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From 06/08/2020 to 07/07/2020

07/06/2020

10:03 PM Revision 6d4d56cb (magiccube): Correction of the size of '3x3x3 Solver' bitmaps.
Leszek Koltunski
09:38 PM Revision e1d5fa84 (magiccube): Bump version to 1.3.2
Leszek Koltunski
09:37 PM Revision 79e752b3 (magiccube): Solving time - display it more accurately.
Leszek Koltunski
08:34 PM Revision 362807f0 (magiccube): Make the Scores Dialog screen-size invariant.
Leszek Koltunski
06:34 PM Revision 2d30558e (magiccube): Reinvent the Pattern Dialog (Part 4)
Leszek Koltunski
03:32 PM Feature #51 (Closed): Improve the Patterns dialog
Leszek Koltunski
03:31 PM Feature #51: Improve the Patterns dialog
Three commits ending with commit:5de2c572 resolve this. Leszek Koltunski
12:12 PM Revision 5de2c572 (magiccube): Reinvent the Pattern Dialog (Part 3)
Leszek Koltunski
11:51 AM Revision 054fbee1 (magiccube): Reinvent the Pattern Dialog (Part 2)
Leszek Koltunski

07/05/2020

10:57 PM Revision 4debbf44 (magiccube): Reinvent the Pattern Dialog (Part 1)
Leszek Koltunski

07/04/2020

11:07 PM Revision 31a9f38d (magiccube): Introduce HUGE ui version.
Leszek Koltunski
09:48 PM Revision b96a20a4 (magiccube): Catch an error that sometimes happens in the field.
Leszek Koltunski
09:41 PM Revision f6a9c538 (magiccube): Introduce three sizes of UI images: small, medium, large.
Leszek Koltunski

06/28/2020

09:11 PM Revision 42803ba0 (magiccube): Introduce three sizes of UI images: small, medium, large.
Leszek Koltunski

06/27/2020

10:00 PM Revision fbca0033 (magiccube): Re-introduce possibility to dynamically create object mesh: part 2.
Leszek Koltunski
08:25 PM Revision 19f0f767 (magiccube): Re-introduce possibility to dynamically create object mesh.
Leszek Koltunski
08:11 PM Revision f4a73021 (magiccube): Correct the flag of Trinidad & Tobago.
Leszek Koltunski

06/26/2020

09:10 PM Revision 59535491 (magiccube): Save the name of the current state to Shared Prefs (and not the ordinal which might change in the future!)
Leszek Koltunski
08:49 PM Revision 3e7bb3fd (magiccube): Speed up WinEffectGlow - MEDIUM quality is fully enough.
Leszek Koltunski
01:55 PM Feature #48 (Closed): Make it possible to make an Object smaller or bigger
Commit commit:c7b00dfb resolves this. Leszek Koltunski
01:54 PM Revision c7b00dfb (magiccube): Introduce two-fingered object resize.
Leszek Koltunski
12:22 PM Revision ad0c8e0e (magiccube): Make the margins and paddings proportional to screen size.
Leszek Koltunski
11:41 AM Revision 18d368ce (magiccube): Shorten some strings
Leszek Koltunski

06/25/2020

12:14 AM Revision a1c516dc (magiccube): Bump version to 1.3.1
Leszek Koltunski
12:08 AM Revision 5b893eee (magiccube): Object node: size of screenWidth.
Leszek Koltunski
11:12 PM Revision 88fb92ba (magiccube): Improvements to the Menu.
Leszek Koltunski
09:38 PM Revision 40c8c5fa (magiccube): clear moves when the change the object.
Leszek Koltunski
09:35 PM Revision 15846fe4 (magiccube): cube_back and cube_solve buttons.
Leszek Koltunski
08:53 PM Revision e03e0352 (magiccube): Remove the 'MAIN' state.
Fix one crasher with two-fingered dragging in the View. Leszek Koltunski

06/23/2020

05:08 PM Revision c558f011 (magiccube): Improve setting text size in Spinners (forgotten part).
Leszek Koltunski

06/21/2020

12:56 PM Revision 011fcfe0 (magiccube): Improve setting text size in Spinners (forgotten part).
Leszek Koltunski
12:27 PM Revision 9513f213 (magiccube): Improve setting text size in Spinners.
Leszek Koltunski
12:12 PM Revision 04287cd7 (magiccube): Changes are big enough to justify a bump to 1.3.0
Leszek Koltunski
12:02 PM Revision 8bbac3c2 (magiccube): Improve rotations of the Pyraminx; synchronize begin/add/finish Rotation in the RubikObject (now it is possible to begin new rotation when an old one didn't finish yet!)
Leszek Koltunski
11:30 AM Bug #57 (Closed): Make the UI proportional in physical screen size
Serias of 7 commits ( commit:e3c74c0f - commit:52d0a923 ) (almost fully) resolves this.
What remains are the image...
Leszek Koltunski
11:29 AM Bug #57 (Closed): Make the UI proportional in physical screen size
On tablets, like the Huawei MediaPad M5, the UI elements are too small. Make them proportional. Leszek Koltunski
11:27 AM Revision 52d0a923 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 7 - last 2 Dialogs)
Leszek Koltunski

06/20/2020

11:35 PM Revision fb37b424 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 6 - next 5 Dialogs)
Leszek Koltunski
10:55 PM Revision 2eb74743 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 5 - first 3 Dialogs)
Leszek Koltunski
09:50 PM Revision 98e7cc0f (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 4)
Leszek Koltunski
09:42 PM Revision 7ebd72f7 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 3)
Leszek Koltunski
09:17 PM Revision 1bd07548 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 2)
Leszek Koltunski
07:38 PM Revision e3c74c0f (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 1)
Leszek Koltunski
02:04 PM Revision e31abc1e (magiccube): Minor tweak.
Leszek Koltunski
12:39 PM Revision 6a71c9b3 (magiccube): Make the top three controls in the Play state reach all the way from the left to the right edge of the screen.
Leszek Koltunski
12:21 PM Revision 31227bf6 (magiccube): Move the 'Effects' thing to a button in the Play state.
Leszek Koltunski
11:15 AM Feature #53 (Closed): Firebase: report sequence of events leading up to the 'IllegalStateException' dismissing the MainDialog
Commit commit:00ffccc4 (mostly) resolves this. Leszek Koltunski
11:14 AM Revision 00ffccc4 (magiccube): Report to Firebase exceptions with dismissing the Main Dialog.
Leszek Koltunski
10:01 AM Feature #52: Firebase: report FPS
commit:7eae2d49 Leszek Koltunski
10:01 AM Feature #52: Firebase: report FPS
Commit:7eae2d49 Leszek Koltunski
10:00 AM Feature #52 (Closed): Firebase: report FPS
Commit commit:eae2d49 resolves this. Leszek Koltunski
09:58 AM Revision 7eae2d49 (magiccube): On object change, report FPS to Firebase
Leszek Koltunski

06/19/2020

12:04 AM Feature #56 (New): Add the 'World' pane to the Scores Dialog
A new pane on the left: 'World' with a list of best individuals and best countries. Leszek Koltunski
12:01 AM Feature #48: Make it possible to make an Object smaller or bigger
Make it a two-fingered zoom.
Problem: the 600x600 Node texture. Zooming will move part of the Object out of it an...
Leszek Koltunski
11:54 PM Feature #49 (Closed): Two-finger Object rotations
Commit commit:7695a3be resolves this. Leszek Koltunski
11:52 PM Revision 7695a3be (magiccube): Two-fingered object rotation seems to be finished.
Leszek Koltunski
09:38 PM Revision a4472437 (magiccube): Progress with dragging.
Leszek Koltunski
06:19 PM Revision 4da7d87a (magiccube): Simplify dragging. Now there's only 1 Quat, rather than the old way with two (Accumulated, Current).
Leszek Koltunski
12:35 PM Revision 0b7e1b05 (magiccube): Progress with improvements for cube manipulation.
Leszek Koltunski

06/18/2020

09:03 PM Revision 8d50e08d (magiccube): Initial attempt at two-finger rotation.
Mostly works; still, one corner case doesnt:
- put two fingers down, start rotating
- lift one of them up
- put it b...
Leszek Koltunski
11:14 AM Feature #54 (Closed): Lock the app in vertical mode
Commit commit:50c66e3d resolves this. Leszek Koltunski
09:54 AM Feature #54 (Closed): Lock the app in vertical mode
No point to support the horizontal. Leszek Koltunski
11:13 AM Revision 50c66e3d (magiccube): Lock screen orientation to portrait.
Leszek Koltunski
11:06 AM Feature #50 (Closed): Improve RubikObject.finishRotation()
Commit commit:4c864c68 resolves this. Leszek Koltunski
11:05 AM Revision 4c864c68 (magiccube): Further improve rotations of a Object layer - make them independent of physical screen size (now it depends on the angle of rotation and, if that's 0, on the speed (in inches of second) of the finger swipe done by the user.
Leszek Koltunski
10:39 AM Revision cd83d0aa (magiccube): Make the rotations and drag be independent of physical screen dimensions - take into account pixel density.
Leszek Koltunski
09:55 AM Feature #55 (New): Add a halo around the object
The halo would be an area that, if touched, would not cause a Drag. Leszek Koltunski
09:53 AM Feature #53 (Closed): Firebase: report sequence of events leading up to the 'IllegalStateException' dismissing the MainDialog
Maybe add a circular queue of Strings to the RubikActivity, up to 10, each of which will be reporting an event like o... Leszek Koltunski
09:51 AM Feature #52 (Closed): Firebase: report FPS
Report the FPS of each Object to Firebase (on object change) Leszek Koltunski

06/17/2020

08:57 PM Revision f0533889 (magiccube): Split up the onTouch() part of the View.
Leszek Koltunski
08:32 PM Revision 1019cc43 (magiccube): Improvements for the way we rotate layers of Objects: make it possible to begin a rotation during a WIN effect.
Leszek Koltunski
03:45 PM Revision 168b6b56 (magiccube): Improvements for the way we rotate layers of Objects. (take the speed into account - so even if we rotated a layer of a Cube to less than 45 degrees, but we did it fast, do a 90 degree rotation!)
Leszek Koltunski

06/16/2020

07:37 PM Revision c1df2105 (magiccube): Only compile the Full, Normal & OIT programs when they are actually needed.
Leszek Koltunski
01:20 PM Feature #49: Two-finger Object rotations
https://stackoverflow.com/questions/10682019/android-two-finger-rotation Leszek Koltunski
01:01 PM Feature #51 (Closed): Improve the Patterns dialog
Put all categories into a tree-lie structure with children being the patterns.
Put an icon of the most interesting ...
Leszek Koltunski
12:47 PM Feature #50 (Closed): Improve RubikObject.finishRotation()
Currently the finishRotation() simply moves the layer towards the nearest full basicAngle().
This is suboptimal esp...
Leszek Koltunski
12:27 PM Bug #47 (Closed): Remove the FBO_QUEUE
Commit commit:cb004f2e resolves this. Closing. Leszek Koltunski
12:24 PM Revision cb004f2e (magiccube): Take advantage of recent improvements to the library and stop allocating a queue of 4 FBOs - even if we are running on a Mali r12.
Leszek Koltunski

06/15/2020

09:00 PM Revision 901cdc8d (magiccube): Merge remote-tracking branch 'origin/deferred-mesh-jobs'
# Conflicts:
# src/main/java/org/distorted/objects/RubikCube.java
# src/main/java/org/distorted/objects/R...
Leszek Koltunski
08:26 PM Revision 4c4b3ee1 (magiccube): Smaller (and of better quality!) meshes.
Leszek Koltunski

06/13/2020

10:43 PM Revision ccf9fec5 (magiccube): Read the meshes from .dmesh files (rather than compute them dynamically).
This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Objec... Leszek Koltunski

06/12/2020

04:20 PM Feature #49 (Closed): Two-finger Object rotations
Utilize Android gestures to make it possible to twist the Object in screen plane. Leszek Koltunski
04:11 PM Feature #48 (Closed): Make it possible to make an Object smaller or bigger
Add a button somewhere in the PLAY state that will make the Object up to N% smaller or bigger (N=20?) Leszek Koltunski
04:03 PM Bug #47 (Closed): Remove the FBO_QUEUE
Problems with ARM Mali (as described in https://distorted.org/redmine/issues/31 ) do not affect Magic Cube, because w... Leszek Koltunski
04:00 PM Feature #46 (Closed): Rework the bottom pane
Buttons placed in the bottom pane are too close to the Android system buttons.
Think about moving them somewhere else.
Leszek Koltunski
03:59 PM Feature #45 (Closed): Improve the icon
More vibrant colors; a glow around the cube, maybe the Distorted Android? Distorted Admin

06/10/2020

10:49 AM Revision 55fa2499 (magiccube): Speedup for rendering: cubes 2,3 contain better quality cubit faces (more vertices) than cubes 4,5.
Leszek Koltunski

06/09/2020

11:18 PM Revision 5a4d4fba (magiccube): Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render. Leszek Koltunski
12:20 PM Revision 2fcad75d (magiccube): Bugfixes.
Leszek Koltunski

06/08/2020

12:17 PM Revision e36b59bc (magiccube): Improve rotations of the Pyraminx.
Leszek Koltunski
10:56 AM Revision 82d6e038 (magiccube): Port changes to ObjectList from the deferred-jobs branch.
Leszek Koltunski
10:45 AM Revision 27a0979f (magiccube): Rename SizeChange to ObjectChange.
bump version to 1.2.2 Leszek Koltunski
10:34 AM Revision 1e051395 (magiccube): Add flag of Ghana.
Leszek Koltunski
10:30 AM Revision 7e8b9852 (magiccube): Correct RubikCube for the new library.
Leszek Koltunski
 

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