Activity
From 06/09/2020 to 07/08/2020
07/08/2020
- 12:23 PM Feature #45 (Closed): Improve the icon
- 12:20 PM Feature #45: Improve the icon
- Icon changed to the following:
!icon_512.png!
07/06/2020
- 10:03 PM Revision 6d4d56cb (magiccube): Correction of the size of '3x3x3 Solver' bitmaps.
- 09:38 PM Revision e1d5fa84 (magiccube): Bump version to 1.3.2
- 09:37 PM Revision 79e752b3 (magiccube): Solving time - display it more accurately.
- 08:34 PM Revision 362807f0 (magiccube): Make the Scores Dialog screen-size invariant.
- 06:34 PM Revision 2d30558e (magiccube): Reinvent the Pattern Dialog (Part 4)
- 03:32 PM Feature #51 (Closed): Improve the Patterns dialog
- 03:31 PM Feature #51: Improve the Patterns dialog
- Three commits ending with commit:5de2c572 resolve this.
- 12:12 PM Revision 5de2c572 (magiccube): Reinvent the Pattern Dialog (Part 3)
- 11:51 AM Revision 054fbee1 (magiccube): Reinvent the Pattern Dialog (Part 2)
07/05/2020
07/04/2020
- 11:07 PM Revision 31a9f38d (magiccube): Introduce HUGE ui version.
- 09:48 PM Revision b96a20a4 (magiccube): Catch an error that sometimes happens in the field.
- 09:41 PM Revision f6a9c538 (magiccube): Introduce three sizes of UI images: small, medium, large.
06/28/2020
06/27/2020
- 10:00 PM Revision fbca0033 (magiccube): Re-introduce possibility to dynamically create object mesh: part 2.
- 08:25 PM Revision 19f0f767 (magiccube): Re-introduce possibility to dynamically create object mesh.
- 08:11 PM Revision f4a73021 (magiccube): Correct the flag of Trinidad & Tobago.
06/26/2020
- 09:10 PM Revision 59535491 (magiccube): Save the name of the current state to Shared Prefs (and not the ordinal which might change in the future!)
- 08:49 PM Revision 3e7bb3fd (magiccube): Speed up WinEffectGlow - MEDIUM quality is fully enough.
- 01:55 PM Feature #48 (Closed): Make it possible to make an Object smaller or bigger
- Commit commit:c7b00dfb resolves this.
- 01:54 PM Revision c7b00dfb (magiccube): Introduce two-fingered object resize.
- 12:22 PM Revision ad0c8e0e (magiccube): Make the margins and paddings proportional to screen size.
- 11:41 AM Revision 18d368ce (magiccube): Shorten some strings
06/25/2020
- 12:14 AM Revision a1c516dc (magiccube): Bump version to 1.3.1
- 12:08 AM Revision 5b893eee (magiccube): Object node: size of screenWidth.
- 11:12 PM Revision 88fb92ba (magiccube): Improvements to the Menu.
- 09:38 PM Revision 40c8c5fa (magiccube): clear moves when the change the object.
- 09:35 PM Revision 15846fe4 (magiccube): cube_back and cube_solve buttons.
- 08:53 PM Revision e03e0352 (magiccube): Remove the 'MAIN' state.
- Fix one crasher with two-fingered dragging in the View.
06/23/2020
06/21/2020
- 12:56 PM Revision 011fcfe0 (magiccube): Improve setting text size in Spinners (forgotten part).
- 12:27 PM Revision 9513f213 (magiccube): Improve setting text size in Spinners.
- 12:12 PM Revision 04287cd7 (magiccube): Changes are big enough to justify a bump to 1.3.0
- 12:02 PM Revision 8bbac3c2 (magiccube): Improve rotations of the Pyraminx; synchronize begin/add/finish Rotation in the RubikObject (now it is possible to begin new rotation when an old one didn't finish yet!)
- 11:30 AM Bug #57 (Closed): Make the UI proportional in physical screen size
- Serias of 7 commits ( commit:e3c74c0f - commit:52d0a923 ) (almost fully) resolves this.
What remains are the image... - 11:29 AM Bug #57 (Closed): Make the UI proportional in physical screen size
- On tablets, like the Huawei MediaPad M5, the UI elements are too small. Make them proportional.
- 11:27 AM Revision 52d0a923 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 7 - last 2 Dialogs)
06/20/2020
- 11:35 PM Revision fb37b424 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 6 - next 5 Dialogs)
- 10:55 PM Revision 2eb74743 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 5 - first 3 Dialogs)
- 09:50 PM Revision 98e7cc0f (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 4)
- 09:42 PM Revision 7ebd72f7 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 3)
- 09:17 PM Revision 1bd07548 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 2)
- 07:38 PM Revision e3c74c0f (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 1)
- 02:04 PM Revision e31abc1e (magiccube): Minor tweak.
- 12:39 PM Revision 6a71c9b3 (magiccube): Make the top three controls in the Play state reach all the way from the left to the right edge of the screen.
- 12:21 PM Revision 31227bf6 (magiccube): Move the 'Effects' thing to a button in the Play state.
- 11:15 AM Feature #53 (Closed): Firebase: report sequence of events leading up to the 'IllegalStateException' dismissing the MainDialog
- Commit commit:00ffccc4 (mostly) resolves this.
- 11:14 AM Revision 00ffccc4 (magiccube): Report to Firebase exceptions with dismissing the Main Dialog.
- 10:01 AM Feature #52: Firebase: report FPS
- commit:7eae2d49
- 10:01 AM Feature #52: Firebase: report FPS
- Commit:7eae2d49
- 10:00 AM Feature #52 (Closed): Firebase: report FPS
- Commit commit:eae2d49 resolves this.
- 09:58 AM Revision 7eae2d49 (magiccube): On object change, report FPS to Firebase
06/19/2020
- 12:04 AM Feature #56 (New): Add the 'World' pane to the Scores Dialog
- A new pane on the left: 'World' with a list of best individuals and best countries.
- 12:01 AM Feature #48: Make it possible to make an Object smaller or bigger
- Make it a two-fingered zoom.
Problem: the 600x600 Node texture. Zooming will move part of the Object out of it an... - 11:54 PM Feature #49 (Closed): Two-finger Object rotations
- Commit commit:7695a3be resolves this.
- 11:52 PM Revision 7695a3be (magiccube): Two-fingered object rotation seems to be finished.
- 09:38 PM Revision a4472437 (magiccube): Progress with dragging.
- 06:19 PM Revision 4da7d87a (magiccube): Simplify dragging. Now there's only 1 Quat, rather than the old way with two (Accumulated, Current).
- 12:35 PM Revision 0b7e1b05 (magiccube): Progress with improvements for cube manipulation.
06/18/2020
- 09:03 PM Revision 8d50e08d (magiccube): Initial attempt at two-finger rotation.
- Mostly works; still, one corner case doesnt:
- put two fingers down, start rotating
- lift one of them up
- put it b... - 11:14 AM Feature #54 (Closed): Lock the app in vertical mode
- Commit commit:50c66e3d resolves this.
- 09:54 AM Feature #54 (Closed): Lock the app in vertical mode
- No point to support the horizontal.
- 11:13 AM Revision 50c66e3d (magiccube): Lock screen orientation to portrait.
- 11:06 AM Feature #50 (Closed): Improve RubikObject.finishRotation()
- Commit commit:4c864c68 resolves this.
- 11:05 AM Revision 4c864c68 (magiccube): Further improve rotations of a Object layer - make them independent of physical screen size (now it depends on the angle of rotation and, if that's 0, on the speed (in inches of second) of the finger swipe done by the user.
- 10:39 AM Revision cd83d0aa (magiccube): Make the rotations and drag be independent of physical screen dimensions - take into account pixel density.
- 09:55 AM Feature #55 (New): Add a halo around the object
- The halo would be an area that, if touched, would not cause a Drag.
- 09:53 AM Feature #53 (Closed): Firebase: report sequence of events leading up to the 'IllegalStateException' dismissing the MainDialog
- Maybe add a circular queue of Strings to the RubikActivity, up to 10, each of which will be reporting an event like o...
- 09:51 AM Feature #52 (Closed): Firebase: report FPS
- Report the FPS of each Object to Firebase (on object change)
06/17/2020
- 08:57 PM Revision f0533889 (magiccube): Split up the onTouch() part of the View.
- 08:32 PM Revision 1019cc43 (magiccube): Improvements for the way we rotate layers of Objects: make it possible to begin a rotation during a WIN effect.
- 03:45 PM Revision 168b6b56 (magiccube): Improvements for the way we rotate layers of Objects. (take the speed into account - so even if we rotated a layer of a Cube to less than 45 degrees, but we did it fast, do a 90 degree rotation!)
06/16/2020
- 07:37 PM Revision c1df2105 (magiccube): Only compile the Full, Normal & OIT programs when they are actually needed.
- 01:20 PM Feature #49: Two-finger Object rotations
- https://stackoverflow.com/questions/10682019/android-two-finger-rotation
- 01:01 PM Feature #51 (Closed): Improve the Patterns dialog
- Put all categories into a tree-lie structure with children being the patterns.
Put an icon of the most interesting ... - 12:47 PM Feature #50 (Closed): Improve RubikObject.finishRotation()
- Currently the finishRotation() simply moves the layer towards the nearest full basicAngle().
This is suboptimal esp... - 12:27 PM Bug #47 (Closed): Remove the FBO_QUEUE
- Commit commit:cb004f2e resolves this. Closing.
- 12:24 PM Revision cb004f2e (magiccube): Take advantage of recent improvements to the library and stop allocating a queue of 4 FBOs - even if we are running on a Mali r12.
06/15/2020
- 09:00 PM Revision 901cdc8d (magiccube): Merge remote-tracking branch 'origin/deferred-mesh-jobs'
- # Conflicts:
# src/main/java/org/distorted/objects/RubikCube.java
# src/main/java/org/distorted/objects/R... - 08:26 PM Revision 4c4b3ee1 (magiccube): Smaller (and of better quality!) meshes.
06/13/2020
- 10:43 PM Revision ccf9fec5 (magiccube): Read the meshes from .dmesh files (rather than compute them dynamically).
- This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Objec...
06/12/2020
- 04:20 PM Feature #49 (Closed): Two-finger Object rotations
- Utilize Android gestures to make it possible to twist the Object in screen plane.
- 04:11 PM Feature #48 (Closed): Make it possible to make an Object smaller or bigger
- Add a button somewhere in the PLAY state that will make the Object up to N% smaller or bigger (N=20?)
- 04:03 PM Bug #47 (Closed): Remove the FBO_QUEUE
- Problems with ARM Mali (as described in https://distorted.org/redmine/issues/31 ) do not affect Magic Cube, because w...
- 04:00 PM Feature #46 (Closed): Rework the bottom pane
- Buttons placed in the bottom pane are too close to the Android system buttons.
Think about moving them somewhere else. - 03:59 PM Feature #45 (Closed): Improve the icon
- More vibrant colors; a glow around the cube, maybe the Distorted Android?
06/10/2020
06/09/2020
- 11:18 PM Revision 5a4d4fba (magiccube): Convert the PostRender to a PreRender, called before we render.
- This makes more sense as this way things are prepared for the very first render.
- 12:20 PM Revision 2fcad75d (magiccube): Bugfixes.
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