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From 02/27/2021 to 03/28/2021

03/27/2021

11:27 AM Revision c5b4af4a (magiccube): Fix the 6fad862b commit and remove the UI block in a proper way (i.e. the problem was that popping up the Object, Play or Menu windows was impossible while the 'WIN' glow was active)
Leszek Koltunski

03/24/2021

10:01 PM Revision 43d26500 (magiccube): Up version to 1.7.3
Leszek Koltunski
10:00 PM Revision c0254421 (magiccube): Automatic scrambling of the Evil Cube works!
Leszek Koltunski

03/23/2021

03:27 PM Revision 10cd5579 (magiccube): Bugfix.
Leszek Koltunski
01:30 PM Revision 68ce0d53 (magiccube): Simplify the 'bandaged' class API.
Leszek Koltunski
11:06 AM Revision 6fad862b (magiccube): Remove some of the UI blocks:
No need to block the three top dialogs - the Object, Menu and Play popups. Leszek Koltunski
10:35 AM Revision 3329a277 (magiccube): Speedup: in the tutorial dialog, only create the current tab +-1.
Leszek Koltunski

03/22/2021

12:11 AM Revision a4a0b1de (magiccube): New Bandaged tutorials.
New Korean tutorials. Leszek Koltunski

03/21/2021

09:57 PM Revision 34440c77 (magiccube): Bugfix.
Leszek Koltunski
07:05 PM Revision 69341f31 (magiccube): Comment.
Leszek Koltunski
07:01 PM Revision e50d4668 (magiccube): 1) in case of several obejct, we need return to the original max num of scrambles - otherwise the records in the DB do not show.
2) implement proper automatic scrambling of the 2Bar and the 3Plate bandaged cubes. Leszek Koltunski

03/20/2021

12:44 AM Revision 5043d5d0 (magiccube): Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.
Leszek Koltunski
10:44 PM Revision 51a07bb4 (magiccube): Minor
Leszek Koltunski

03/19/2021

12:36 AM Revision bbc6471c (magiccube): Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.
Leszek Koltunski
11:06 PM Revision b1e3d6e9 (magiccube): Switch on Dmeshes - in light of the previous fix, they work now.
Leszek Koltunski
11:03 PM Revision 42fe3bad (magiccube): Bugfix.
Leszek Koltunski
10:41 PM Revision 4da63d67 (magiccube): Add bandaged meshes - switched off for now, since something doesn't work.
Leszek Koltunski
10:28 PM Revision 0501a4b8 (magiccube): Transpose the Object Popup
Leszek Koltunski
10:05 PM Revision 4a6b8cc4 (magiccube): Bandaged objects: icons
Leszek Koltunski

03/18/2021

05:43 PM Revision eff371f4 (magiccube): Bandaged objects: first step making automatic scrambling work.
Leszek Koltunski
12:55 PM Revision ce366b42 (magiccube): Make manual scrambling work.
Leszek Koltunski
11:48 AM Revision 92ec91b9 (magiccube): Progress with bandaged objects.
Leszek Koltunski
09:48 AM Revision e6cf7283 (magiccube): Change the Cubit center from a Static3D to a float[].
The point: now we can have more than one center, and bandaged objects need more than one, because in this way they ar... Leszek Koltunski

03/17/2021

04:37 PM Revision f0450fcc (magiccube): Change Cubit.mRotationRow[] from an index pointing at a single rotating layer to a bitmap potentially pointing at several layers.
(in preparation for bandaged objects) Leszek Koltunski
03:20 PM Revision 722b2512 (magiccube): Simplifications.
Leszek Koltunski
02:31 PM Revision 221a4090 (magiccube): Simplification with objects.
Leszek Koltunski

03/16/2021

11:44 PM Revision 538ee7a6 (magiccube): Progress with bandaged cubes.
Leszek Koltunski

03/15/2021

09:19 PM Revision af940c29 (magiccube): Progress with bandaged cubes.
Leszek Koltunski
03:59 PM Revision 4c0a6d97 (magiccube): Beginnings of support for bandaged versions of the 3x3 cube.
Leszek Koltunski

03/14/2021

10:04 AM Revision b4a9a34f (magiccube): Properly solve the issue with Qualcomm driver V@331 having buggy UBO size.
Leszek Koltunski

03/13/2021

10:47 AM Revision 1081bb47 (magiccube): Comment eexplaining the recent 'gigaminx ban' on some platforms.
Leszek Koltunski
10:40 AM Revision bad94fe5 (magiccube): Relax the conditions when we do not support Gigaminx - looks like Adreno 30x has nothing to do with it, just driver version 331.
Leszek Koltunski

03/12/2021

10:35 PM Revision bb090cce (magiccube): Bump version to 1.7.2.
Leszek Koltunski
10:33 PM Revision 42661133 (magiccube): Another attempt at fixing tthings on early Qualcomm OpenGL ES 3.0 drivers.
The previous version does not work on Adreno 405 driver V@100, present for example in a Asus ZenPad 8.
Revert the pac...
Leszek Koltunski

03/10/2021

09:43 AM Revision e836b91a (magiccube): Bump version to 1.7.1
Leszek Koltunski
09:34 AM Revision 80fe0ef7 (magiccube): Bugfix for a crasher
Leszek Koltunski

03/09/2021

11:17 PM Revision 396d0909 (magiccube): Add German tutorials
Leszek Koltunski
10:05 PM Revision 3626eeed (magiccube): Changes are bigger than anticipated - bump version to 1.7.0
Leszek Koltunski
10:02 PM Revision 00af5060 (magiccube): Always use only (max) 10 levels - (max) 9 'initial' Levels + Full Scramble.
Leszek Koltunski

03/08/2021

04:57 PM Revision b07b4b89 (magiccube): New Gigaminx tutorials.
Leszek Koltunski
03:32 PM Revision 23e4c6aa (magiccube): Up version to 1.6.5
Leszek Koltunski
03:30 PM Revision ab210d63 (magiccube): Make the Minx objects a little bigger by default.
Leszek Koltunski
02:58 PM Revision 30bc2d91 (magiccube): Fix movements of objects - before it really worked only when an object's FOV was about 60 degrees.
Leszek Koltunski

03/06/2021

12:17 AM Revision db875721 (magiccube): Add Gigaminx dmesh.
Leszek Koltunski
 

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