Revision e6cf7283
Added by Leszek Koltunski almost 4 years ago
- added
- modified
- copied
- renamed
- deleted
- src
- main
- java
- org
- distorted
- objects
- Cubit.java (diff)
- TwistyBandagedAbstract.java (diff)
- TwistyCube.java (diff)
- TwistyDiamond.java (diff)
- TwistyDino.java (diff)
- TwistyHelicopter.java (diff)
- TwistyIvy.java (diff)
- TwistyKilominx.java (diff)
- TwistyMegaminx.java (diff)
- TwistyMinx.java (diff)
- TwistyObject.java (diff)
- TwistyPyraminx.java (diff)
- TwistyRedi.java (diff)
- TwistyRex.java (diff)
- TwistySkewb.java (diff)
- objects
- distorted
- org
- java
- main
Change the Cubit center from a Static3D to a float[].
The point: now we can have more than one center, and bandaged objects need more than one, because in this way they are going to fill up their RotationRow bitmaps.