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Revision e6cf7283

Added by Leszek Koltunski about 3 years ago

Change the Cubit center from a Static3D to a float[].
The point: now we can have more than one center, and bandaged objects need more than one, because in this way they are going to fill up their RotationRow bitmaps.

View differences:

src/main/java/org/distorted/objects/TwistyKilominx.java
62 62

  
63 63
///////////////////////////////////////////////////////////////////////////////////////////////////
64 64

  
65
  Static3D[] getCubitPositions(int numLayers)
65
  float[][] getCubitPositions(int numLayers)
66 66
    {
67 67
    return CORNERS;
68 68
    }

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