Revision e6cf7283
Added by Leszek Koltunski about 3 years ago
src/main/java/org/distorted/objects/TwistyKilominx.java | ||
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Static3D[] getCubitPositions(int numLayers)
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float[][] getCubitPositions(int numLayers)
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{ |
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return CORNERS; |
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} |
Also available in: Unified diff
Change the Cubit center from a Static3D to a float[].
The point: now we can have more than one center, and bandaged objects need more than one, because in this way they are going to fill up their RotationRow bitmaps.