Revision e6cf7283
Added by Leszek Koltunski almost 5 years ago
| src/main/java/org/distorted/objects/TwistyHelicopter.java | ||
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| 97 | 97 |
private static final float XY_CENTER = DIST_CORNER/3; |
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// centers of the 8 corners + 6*4 face triangles ( i.e. of the all 32 cubits) |
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private static final Static3D[] CENTERS = new Static3D[]
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private static final float[][] CENTERS = new float[][]
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{
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new Static3D( DIST_CORNER, DIST_CORNER, DIST_CORNER ),
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new Static3D( DIST_CORNER, DIST_CORNER, -DIST_CORNER ),
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new Static3D( DIST_CORNER, -DIST_CORNER, DIST_CORNER ),
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new Static3D( DIST_CORNER, -DIST_CORNER, -DIST_CORNER ),
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new Static3D( -DIST_CORNER, DIST_CORNER, DIST_CORNER ),
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new Static3D( -DIST_CORNER, DIST_CORNER, -DIST_CORNER ),
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new Static3D( -DIST_CORNER, -DIST_CORNER, DIST_CORNER ),
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new Static3D( -DIST_CORNER, -DIST_CORNER, -DIST_CORNER ),
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new Static3D( DIST_CENTER, XY_CENTER, XY_CENTER ),
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new Static3D( DIST_CENTER, XY_CENTER, -XY_CENTER ),
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new Static3D( DIST_CENTER, -XY_CENTER, XY_CENTER ),
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new Static3D( DIST_CENTER, -XY_CENTER, -XY_CENTER ),
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new Static3D( -DIST_CENTER, XY_CENTER, XY_CENTER ),
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new Static3D( -DIST_CENTER, XY_CENTER, -XY_CENTER ),
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new Static3D( -DIST_CENTER, -XY_CENTER, XY_CENTER ),
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new Static3D( -DIST_CENTER, -XY_CENTER, -XY_CENTER ),
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new Static3D( XY_CENTER , DIST_CENTER, XY_CENTER ),
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new Static3D( XY_CENTER , DIST_CENTER, -XY_CENTER ),
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new Static3D( -XY_CENTER , DIST_CENTER, XY_CENTER ),
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new Static3D( -XY_CENTER , DIST_CENTER, -XY_CENTER ),
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new Static3D( XY_CENTER , -DIST_CENTER, XY_CENTER ),
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new Static3D( XY_CENTER , -DIST_CENTER, -XY_CENTER ),
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new Static3D( -XY_CENTER , -DIST_CENTER, XY_CENTER ),
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new Static3D( -XY_CENTER , -DIST_CENTER, -XY_CENTER ),
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new Static3D( XY_CENTER , XY_CENTER, DIST_CENTER ),
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new Static3D( XY_CENTER , -XY_CENTER, DIST_CENTER ),
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new Static3D( -XY_CENTER , XY_CENTER, DIST_CENTER ),
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new Static3D( -XY_CENTER , -XY_CENTER, DIST_CENTER ),
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new Static3D( XY_CENTER , XY_CENTER, -DIST_CENTER ),
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new Static3D( XY_CENTER , -XY_CENTER, -DIST_CENTER ),
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new Static3D( -XY_CENTER , XY_CENTER, -DIST_CENTER ),
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new Static3D( -XY_CENTER , -XY_CENTER, -DIST_CENTER ),
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, DIST_CORNER, -DIST_CORNER },
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{ DIST_CORNER, -DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, -DIST_CORNER, -DIST_CORNER },
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{ -DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ -DIST_CORNER, DIST_CORNER, -DIST_CORNER },
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{ -DIST_CORNER, -DIST_CORNER, DIST_CORNER },
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{ -DIST_CORNER, -DIST_CORNER, -DIST_CORNER },
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{ DIST_CENTER, XY_CENTER, XY_CENTER },
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{ DIST_CENTER, XY_CENTER, -XY_CENTER },
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{ DIST_CENTER, -XY_CENTER, XY_CENTER },
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{ DIST_CENTER, -XY_CENTER, -XY_CENTER },
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{ -DIST_CENTER, XY_CENTER, XY_CENTER },
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{ -DIST_CENTER, XY_CENTER, -XY_CENTER },
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{ -DIST_CENTER, -XY_CENTER, XY_CENTER },
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{ -DIST_CENTER, -XY_CENTER, -XY_CENTER },
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{ XY_CENTER , DIST_CENTER, XY_CENTER },
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{ XY_CENTER , DIST_CENTER, -XY_CENTER },
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{ -XY_CENTER , DIST_CENTER, XY_CENTER },
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{ -XY_CENTER , DIST_CENTER, -XY_CENTER },
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{ XY_CENTER , -DIST_CENTER, XY_CENTER },
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{ XY_CENTER , -DIST_CENTER, -XY_CENTER },
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{ -XY_CENTER , -DIST_CENTER, XY_CENTER },
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{ -XY_CENTER , -DIST_CENTER, -XY_CENTER },
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{ XY_CENTER , XY_CENTER, DIST_CENTER },
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{ XY_CENTER , -XY_CENTER, DIST_CENTER },
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{ -XY_CENTER , XY_CENTER, DIST_CENTER },
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{ -XY_CENTER , -XY_CENTER, DIST_CENTER },
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{ XY_CENTER , XY_CENTER, -DIST_CENTER },
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{ XY_CENTER , -XY_CENTER, -DIST_CENTER },
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{ -XY_CENTER , XY_CENTER, -DIST_CENTER },
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{ -XY_CENTER , -XY_CENTER, -DIST_CENTER },
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}; |
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// Colors of the faces of cubits. Each cubit has 6 faces |
| ... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static3D[] getCubitPositions(int size)
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float[][] getCubitPositions(int size)
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{
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return CENTERS; |
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} |
Also available in: Unified diff
Change the Cubit center from a Static3D to a float[].
The point: now we can have more than one center, and bandaged objects need more than one, because in this way they are going to fill up their RotationRow bitmaps.