Activity
From 03/05/2021 to 04/03/2021
04/02/2021
- 12:09 AM Revision e6d6d884 (magiccube): Up app version to 1.7.4.
- Up target SDK to 30 (as per Google Play reqs)
- 11:21 PM Revision 6a77a59b (magiccube): Master Kilominx: tutorials.
- 10:11 PM Revision 32f4e2a7 (magiccube): Master Kilominx: mesh.
- 09:54 PM Revision 5b115c9b (magiccube): Master Kilominx: icons.
- 09:17 PM Revision ca824448 (magiccube): Any size Kilominx: finished
- 08:35 PM Revision 22b32e57 (magiccube): Progress with any size Kilominx.
- 04:05 PM Revision a4962b9c (magiccube): Progress with any size Kilominx.
04/01/2021
- 01:22 AM Revision 7a606778 (magiccube): Progress with any size Kilominx.
- 11:53 PM Revision 16f34a98 (magiccube): Progress with any size Kilominx.
- 01:02 PM Revision b5347187 (magiccube): Progress with any size Kilominx.
- 12:23 PM Revision 7764a67a (magiccube): Progress with any size Kilominx.
03/30/2021
- 12:49 AM Revision ead91342 (magiccube): Progress with any size Kilominx.
- 04:53 PM Revision f6e46300 (magiccube): Progress with any size Kilominx.
03/29/2021
- 05:09 PM Revision 75a21cd6 (magiccube): Comment.
- 05:04 PM Revision f2b63463 (magiccube): Making the Diamond class support any size: finished.
- 02:28 PM Revision 68b5f9c5 (magiccube): Progress making the Diamond class support any size.
- 01:32 PM Revision 2ef489e2 (magiccube): Progress making the Diamond class support any size.
03/28/2021
03/27/2021
03/24/2021
- 10:01 PM Revision 43d26500 (magiccube): Up version to 1.7.3
- 10:00 PM Revision c0254421 (magiccube): Automatic scrambling of the Evil Cube works!
03/23/2021
- 03:27 PM Revision 10cd5579 (magiccube): Bugfix.
- 01:30 PM Revision 68ce0d53 (magiccube): Simplify the 'bandaged' class API.
- 11:06 AM Revision 6fad862b (magiccube): Remove some of the UI blocks:
- No need to block the three top dialogs - the Object, Menu and Play popups.
- 10:35 AM Revision 3329a277 (magiccube): Speedup: in the tutorial dialog, only create the current tab +-1.
03/22/2021
- 12:11 AM Revision a4a0b1de (magiccube): New Bandaged tutorials.
- New Korean tutorials.
03/21/2021
- 09:57 PM Revision 34440c77 (magiccube): Bugfix.
- 07:05 PM Revision 69341f31 (magiccube): Comment.
- 07:01 PM Revision e50d4668 (magiccube): 1) in case of several obejct, we need return to the original max num of scrambles - otherwise the records in the DB do not show.
- 2) implement proper automatic scrambling of the 2Bar and the 3Plate bandaged cubes.
03/20/2021
- 12:44 AM Revision 5043d5d0 (magiccube): Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.
- 10:44 PM Revision 51a07bb4 (magiccube): Minor
03/19/2021
- 12:36 AM Revision bbc6471c (magiccube): Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.
- 11:06 PM Revision b1e3d6e9 (magiccube): Switch on Dmeshes - in light of the previous fix, they work now.
- 11:03 PM Revision 42fe3bad (magiccube): Bugfix.
- 10:41 PM Revision 4da63d67 (magiccube): Add bandaged meshes - switched off for now, since something doesn't work.
- 10:28 PM Revision 0501a4b8 (magiccube): Transpose the Object Popup
- 10:05 PM Revision 4a6b8cc4 (magiccube): Bandaged objects: icons
03/18/2021
- 05:43 PM Revision eff371f4 (magiccube): Bandaged objects: first step making automatic scrambling work.
- 12:55 PM Revision ce366b42 (magiccube): Make manual scrambling work.
- 11:48 AM Revision 92ec91b9 (magiccube): Progress with bandaged objects.
- 09:48 AM Revision e6cf7283 (magiccube): Change the Cubit center from a Static3D to a float[].
- The point: now we can have more than one center, and bandaged objects need more than one, because in this way they ar...
03/17/2021
- 04:37 PM Revision f0450fcc (magiccube): Change Cubit.mRotationRow[] from an index pointing at a single rotating layer to a bitmap potentially pointing at several layers.
- (in preparation for bandaged objects)
- 03:20 PM Revision 722b2512 (magiccube): Simplifications.
- 02:31 PM Revision 221a4090 (magiccube): Simplification with objects.
03/16/2021
03/15/2021
- 09:19 PM Revision af940c29 (magiccube): Progress with bandaged cubes.
- 03:59 PM Revision 4c0a6d97 (magiccube): Beginnings of support for bandaged versions of the 3x3 cube.
03/14/2021
03/13/2021
- 10:47 AM Revision 1081bb47 (magiccube): Comment eexplaining the recent 'gigaminx ban' on some platforms.
- 10:40 AM Revision bad94fe5 (magiccube): Relax the conditions when we do not support Gigaminx - looks like Adreno 30x has nothing to do with it, just driver version 331.
03/12/2021
- 10:35 PM Revision bb090cce (magiccube): Bump version to 1.7.2.
- 10:33 PM Revision 42661133 (magiccube): Another attempt at fixing tthings on early Qualcomm OpenGL ES 3.0 drivers.
- The previous version does not work on Adreno 405 driver V@100, present for example in a Asus ZenPad 8.
Revert the pac...
03/10/2021
- 09:43 AM Revision e836b91a (magiccube): Bump version to 1.7.1
- 09:34 AM Revision 80fe0ef7 (magiccube): Bugfix for a crasher
03/09/2021
- 11:17 PM Revision 396d0909 (magiccube): Add German tutorials
- 10:05 PM Revision 3626eeed (magiccube): Changes are bigger than anticipated - bump version to 1.7.0
- 10:02 PM Revision 00af5060 (magiccube): Always use only (max) 10 levels - (max) 9 'initial' Levels + Full Scramble.
03/08/2021
- 04:57 PM Revision b07b4b89 (magiccube): New Gigaminx tutorials.
- 03:32 PM Revision 23e4c6aa (magiccube): Up version to 1.6.5
- 03:30 PM Revision ab210d63 (magiccube): Make the Minx objects a little bigger by default.
- 02:58 PM Revision 30bc2d91 (magiccube): Fix movements of objects - before it really worked only when an object's FOV was about 60 degrees.
03/06/2021
Also available in: Atom