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From 03/16/2021 to 04/14/2021

04/14/2021

11:59 PM Revision b3c9061a (magiccube): New Cubit Engine: add adjustable centers.
Leszek Koltunski
11:16 PM Revision 596d62a4 (magiccube): Convert the Dino and one of the Skewb's cubits to the new engine.
Leszek Koltunski
10:09 PM Revision 31cd7256 (magiccube): Convert the second and third object, the Pyraminx and the Diamond, to the new Cubit-creating engine.
Leszek Koltunski
04:00 PM Revision b1f2ccf5 (magiccube): Convert the first object, the Cube, to the new Cubit-creating engine.
Leszek Koltunski
10:01 AM Revision 749ef882 (magiccube): Move Factories to the 'helpers' package.
Leszek Koltunski
09:51 AM Revision eaf87d1d (magiccube): Rename packages
Leszek Koltunski

04/13/2021

12:45 AM Revision 5eb163af (magiccube): New Gigaminx mesh - we need to create it anew following recent changes to the common Minx class.
Leszek Koltunski

04/10/2021

05:45 PM Revision c5338d5e (magiccube): Face cubit creation: progress: rounded corners
Leszek Koltunski

04/02/2021

12:09 AM Revision e6d6d884 (magiccube): Up app version to 1.7.4.
Up target SDK to 30 (as per Google Play reqs) Leszek Koltunski
11:21 PM Revision 6a77a59b (magiccube): Master Kilominx: tutorials.
Leszek Koltunski
10:11 PM Revision 32f4e2a7 (magiccube): Master Kilominx: mesh.
Leszek Koltunski
09:54 PM Revision 5b115c9b (magiccube): Master Kilominx: icons.
Leszek Koltunski
09:17 PM Revision ca824448 (magiccube): Any size Kilominx: finished
Leszek Koltunski
08:35 PM Revision 22b32e57 (magiccube): Progress with any size Kilominx.
Leszek Koltunski
04:05 PM Revision a4962b9c (magiccube): Progress with any size Kilominx.
Leszek Koltunski

04/01/2021

01:22 AM Revision 7a606778 (magiccube): Progress with any size Kilominx.
Leszek Koltunski
11:53 PM Revision 16f34a98 (magiccube): Progress with any size Kilominx.
Leszek Koltunski
01:02 PM Revision b5347187 (magiccube): Progress with any size Kilominx.
Leszek Koltunski
12:23 PM Revision 7764a67a (magiccube): Progress with any size Kilominx.
Leszek Koltunski

03/30/2021

12:49 AM Revision ead91342 (magiccube): Progress with any size Kilominx.
Leszek Koltunski
04:53 PM Revision f6e46300 (magiccube): Progress with any size Kilominx.
Leszek Koltunski

03/29/2021

05:09 PM Revision 75a21cd6 (magiccube): Comment.
Leszek Koltunski
05:04 PM Revision f2b63463 (magiccube): Making the Diamond class support any size: finished.
Leszek Koltunski
02:28 PM Revision 68b5f9c5 (magiccube): Progress making the Diamond class support any size.
Leszek Koltunski
01:32 PM Revision 2ef489e2 (magiccube): Progress making the Diamond class support any size.
Leszek Koltunski

03/28/2021

01:03 AM Revision 680f921e (magiccube): Progress making the Diamond class support any size.
Leszek Koltunski

03/27/2021

11:27 AM Revision c5b4af4a (magiccube): Fix the 6fad862b commit and remove the UI block in a proper way (i.e. the problem was that popping up the Object, Play or Menu windows was impossible while the 'WIN' glow was active)
Leszek Koltunski

03/24/2021

10:01 PM Revision 43d26500 (magiccube): Up version to 1.7.3
Leszek Koltunski
10:00 PM Revision c0254421 (magiccube): Automatic scrambling of the Evil Cube works!
Leszek Koltunski

03/23/2021

03:27 PM Revision 10cd5579 (magiccube): Bugfix.
Leszek Koltunski
01:30 PM Revision 68ce0d53 (magiccube): Simplify the 'bandaged' class API.
Leszek Koltunski
11:06 AM Revision 6fad862b (magiccube): Remove some of the UI blocks:
No need to block the three top dialogs - the Object, Menu and Play popups. Leszek Koltunski
10:35 AM Revision 3329a277 (magiccube): Speedup: in the tutorial dialog, only create the current tab +-1.
Leszek Koltunski

03/22/2021

12:11 AM Revision a4a0b1de (magiccube): New Bandaged tutorials.
New Korean tutorials. Leszek Koltunski

03/21/2021

09:57 PM Revision 34440c77 (magiccube): Bugfix.
Leszek Koltunski
07:05 PM Revision 69341f31 (magiccube): Comment.
Leszek Koltunski
07:01 PM Revision e50d4668 (magiccube): 1) in case of several obejct, we need return to the original max num of scrambles - otherwise the records in the DB do not show.
2) implement proper automatic scrambling of the 2Bar and the 3Plate bandaged cubes. Leszek Koltunski

03/20/2021

12:44 AM Revision 5043d5d0 (magiccube): Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.
Leszek Koltunski
10:44 PM Revision 51a07bb4 (magiccube): Minor
Leszek Koltunski

03/19/2021

12:36 AM Revision bbc6471c (magiccube): Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.
Leszek Koltunski
11:06 PM Revision b1e3d6e9 (magiccube): Switch on Dmeshes - in light of the previous fix, they work now.
Leszek Koltunski
11:03 PM Revision 42fe3bad (magiccube): Bugfix.
Leszek Koltunski
10:41 PM Revision 4da63d67 (magiccube): Add bandaged meshes - switched off for now, since something doesn't work.
Leszek Koltunski
10:28 PM Revision 0501a4b8 (magiccube): Transpose the Object Popup
Leszek Koltunski
10:05 PM Revision 4a6b8cc4 (magiccube): Bandaged objects: icons
Leszek Koltunski

03/18/2021

05:43 PM Revision eff371f4 (magiccube): Bandaged objects: first step making automatic scrambling work.
Leszek Koltunski
12:55 PM Revision ce366b42 (magiccube): Make manual scrambling work.
Leszek Koltunski
11:48 AM Revision 92ec91b9 (magiccube): Progress with bandaged objects.
Leszek Koltunski
09:48 AM Revision e6cf7283 (magiccube): Change the Cubit center from a Static3D to a float[].
The point: now we can have more than one center, and bandaged objects need more than one, because in this way they ar... Leszek Koltunski

03/17/2021

04:37 PM Revision f0450fcc (magiccube): Change Cubit.mRotationRow[] from an index pointing at a single rotating layer to a bitmap potentially pointing at several layers.
(in preparation for bandaged objects) Leszek Koltunski
03:20 PM Revision 722b2512 (magiccube): Simplifications.
Leszek Koltunski
02:31 PM Revision 221a4090 (magiccube): Simplification with objects.
Leszek Koltunski

03/16/2021

11:44 PM Revision 538ee7a6 (magiccube): Progress with bandaged cubes.
Leszek Koltunski
 

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