Activity
From 09/08/2021 to 10/07/2021
10/06/2021
- 11:40 PM Revision f08ec48e (magiccube): Remove unneeded API.
- 11:25 PM Revision 0c52f5da (magiccube): Relax objectlib's requirements: it can be displayed not only on top of a DistortedScreen, but any DistortedFramebuffer.
- 01:15 PM Revision 52547ba7 (magiccube): Simplification
10/05/2021
- 01:04 AM Revision eb49fa90 (magiccube): Use the off-center objects to display the object in Tutorial mode properly.
- Now it is not covered by the right bar!
- 10:53 PM Revision 33f6abfd (magiccube): Remove the 'setupObject()' redundant API.
- 07:10 PM Revision f57d0ad9 (magiccube): Minor
- 03:40 PM Revision c65a5efe (magiccube): Further simplifications.
- 03:12 PM Revision e019c70b (magiccube): Remove the concept of a 'TwistyActivity' altogether.
- 02:12 PM Revision 9523ae28 (magiccube): Hide most of the TwistyActivity methods inside objectlib.
- 12:58 PM Revision f4f784ad (magiccube): Bugfix: we shouldn't be calling TwsityObject.solve() directly from the app, only through ObjectControl.solveOnly().
- 12:52 PM Revision e4f656d1 (magiccube): Simplifications
- 11:58 AM Revision 2afc6754 (magiccube): Move RubikControl to objectlib (as 'ObjectAutomator')
- Hide ObjectPreRender inside objectlib and move its APi to ObjectControl.
10/04/2021
- 10:11 PM Revision 8ab435b9 (magiccube): 1. Remove 'db level' from objectlib (this belongs to the app!)
- 2. change ScreenPlay's 'mObject' to be an ObjectType.
- 04:59 PM Revision 287e91a6 (magiccube): Remove from ObjectType info which row given object is supposed to be in. This belongs to the applcations.
- 03:33 PM Revision 1bafcba4 (magiccube): Simplifications
- 03:23 PM Revision 05a244ad (magiccube): Simplifications
- 02:17 PM Revision 05c20dad (magiccube): Simplifications
- 01:39 PM Revision dd1a65c1 (magiccube): Move ObjectControl, the next big chunk of code, to objectlib.
10/02/2021
- 12:07 PM Revision eaf46415 (magiccube): Move PreRender to objectlib.
- This code is now shared betweeen the Rubik and Tutorial activities.
10/01/2021
- 12:08 AM Revision 1cd323dd (magiccube): Move yet more code to objectlib.
- It's almost possible to move the PreRender to objectlib now.
- 11:31 PM Revision d2556e79 (magiccube): Move yet more code to objectlib.
- 11:27 PM Revision 88a3e972 (magiccube): Move more code to objectlib.
- 10:33 PM Revision c4175d85 (magiccube): Simplify TwistyObject's API.
- 10:12 PM Revision e8205412 (magiccube): Simplify TwistyObject's API.
- 10:01 PM Revision 9333086d (magiccube): Correct a recently introduced bug with restoring records.
- Slightely simplify ObjectType.
- 04:33 PM Revision 318c0a7d (magiccube): Reename ObjectList to a more logical ObjectType.
- 04:31 PM Revision 7ac0ee88 (magiccube): Simplify ObjectList: now there's just one object per size.
09/30/2021
- 04:14 PM Revision fdb5f389 (magiccube): Simplify objectlib's API.
- Correct a recently introduced bug with resetting texture maps.
- 04:03 PM Revision b6dcb62b (magiccube): Move QuatHelpeer to distorted-library
09/29/2021
- 10:40 PM Flags Revision fe0ed137 (distorted-flags): Remove unneeded dependencies.
- 10:17 PM Flags Revision 7252a86e (distorted-flags): Initial commit
- 10:16 PM Revision c4b665bf (magiccube): Remove all the flags - those are now in a separate module
- 09:49 PM Revision c93c6264 (magiccube): add two missing files
- 04:07 PM Revision 3f7a4363 (magiccube): Remove all files that have been separated into a new library 'objectlib'
- 12:14 PM Revision 588ace55 (magiccube): Prepare the 'objectlib' package to be separated into a library module
- 10:10 AM Revision e01c0d02 (magiccube): Rename some assets for consistency
09/28/2021
- 11:47 PM Revision bdbbb4c5 (magiccube): Refactoring: split the 'objects' package into two, 'objects' and 'objectlib'.
- The point: we're going to need to move the 'objectlib' stuff into its own library module, and that's because we're go...
09/27/2021
09/26/2021
09/24/2021
- 01:30 AM Revision 967c1d17 (magiccube): Do away with the last method in the object Movement classes. Remove the object Movement classes altogether.
- From now on the implementation of a TwistyPuzzle is 100% data, no code at all.
Next step: make the implementation a (... - 05:27 PM Revision 74c9af0d (magiccube): Next step on the way to completely do away with object Movement classes.
- 04:23 PM Revision a76d9cb4 (magiccube): Correct the cuts of Mega/Kilominx.
- 11:30 AM Revision 4946b635 (magiccube): Major abstraction - automatically compute the 'computeRowFromOffset()' function from CUTS.
- Still one thing left: it appears like the CUTS of Mega/Kilominxes are not correct.
09/23/2021
- 02:11 AM Revision ef018c1b (magiccube): Abstract the next function, computeRowFromOffset(), out of the individual Movement classes.
- Still two issues:
1) mysterious 1.5 multiplier in Movement12
2) in Movement8, moving the offset works only if the ro...
09/21/2021
09/20/2021
- 01:50 AM Revision 96208efc (magiccube): MOve the FOV from ObjectList to individual object classes.
- 01:43 AM Revision efa81f0c (magiccube): Introduce abstract 4,6,8 adn 12 classes.
- 12:59 AM Revision e9a87113 (magiccube): Move the Movement class from ObjectList to individual object classes.
- 12:37 AM Revision e782e026 (magiccube): Realize that the Movements of Rex, Redi, Dino and the Skewbs are all identical and convert those 4 classes into one MovementCornerTwisting.
09/19/2021
- 01:04 PM Revision 5da517d3 (magiccube): Minor
09/18/2021
- 12:44 AM Revision da178c88 (magiccube): Make computing the offset in the Movement class more correct. From now on, in the center of the face the offset if always 0 regardless of the axis.
- Before it would always assume that we can add DIST2D to the offset which is originated at the center of the face and ...
- 10:09 PM Revision 771f6dfa (magiccube): Move actual solving the object to PreRender.
- (before we had a 'solveObejct()' in preRender already, but that one just starts the Solve Effect!)
- 08:40 PM Revision df664009 (magiccube): Minor
09/17/2021
- 04:10 PM Revision 5b05d357 (magiccube): Minor
- 03:57 PM Revision c7a98f94 (magiccube): Minor
- 03:51 PM Revision be7c9190 (magiccube): Abstract out some methods from the Movement classes. only two remain now: rowFromOffset and enabledAxis.
- 12:01 PM Revision 387b6326 (magiccube): Make the Kilo and Megaminxes standard size (dodecahedron size=3,5, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
09/15/2021
- 12:27 AM Revision 1b32d001 (magiccube): Make the Ultimate standard size (dodecahedron size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
- 12:00 AM Revision 74d67e50 (magiccube): Make the Skewbs standard size (cube size=2,3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
- 11:24 PM Revision 16861599 (magiccube): Make Rex standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
- 06:41 PM Revision d84768fe (magiccube): Make Jing standard size (tetra size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
- 01:48 PM Revision 4d27a99b (magiccube): Make Ivy standard size (cube size=2, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
- 01:34 PM Revision 41c8d4d8 (magiccube): Make Helicopter standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
- 10:37 AM Revision 7e338611 (magiccube): On second thought, come back to Vector. The problem: before we had the potentially blocking function 'effectFinished' inside our synchronized block.
09/14/2021
- 11:55 PM Revision 4c49986e (magiccube): 1) add missing call to BlockController.onPause() / onResume() to the Tutorial activity
- 2) rearrange BlockController's error reporting to make the case where the MessageSender thread has died separate
3) i... - 03:32 PM Revision de43f86a (magiccube): Correct height of the tutorial dialog.
09/13/2021
- 03:02 PM Revision 210250ea (magiccube): Up version to 1.8.6
- 01:39 PM Revision 1160205e (magiccube): Add Mirror 2x2 tutorials.
- 01:07 PM Revision 3e6b6e37 (magiccube): Increase NODE_RATIO, i.e. the height/width ratio of the DistortedNode behind the object (before with 1.4, if one scrambled the Mirror Cube and made it the largest possible, corners were cut off form the top and bottom)
- 01:00 PM Revision 0e505360 (magiccube): Mirror Cubes: re-enable meshes; update meshes.
- 12:55 PM Revision 62ec404d (magiccube): Mirror Cubes: make them still more off-center.
- 03:53 AM Revision 69f807c5 (magiccube): Mirror Cubes: make them a bit more off-center.
- 03:45 AM Revision 36341b2f (magiccube): Mirror Cubes: add meshes and icons.
- 03:15 AM Revision abf36986 (magiccube): Add Mirror Cube 2x2 and 3x3.
09/09/2021
- 01:29 AM Revision 91792184 (magiccube): Make object scrambling abstract (well, almost - with exception of Square-1 - this theoretically could also be done the generic way, but this would require almost 20000 'ScrambleStates')
- 11:56 PM Revision f5e7bb94 (magiccube): Some more debugs for the case when the UI is blocked.
- 11:24 PM Revision 00aa398a (magiccube): safety!
- 11:21 PM Revision 255492a0 (magiccube): Improvements for the PopupWindows: now they work:
- 1) on Android 11, everywhere
2) on Android 10,9,8.1,8.0 - in case of fullscreen and split-screen modes; pop-up mode s...
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