Changes are bigger than anticipated - bump version to 1.7.0
Up version to 1.6.5
Up version to 1.6.4
Important bugfix - up version to 1.6.3
Bump version to 1.6.2
Bump version to 1.6.1
Bump version to 1.6.0
Remove all traces of tutorials from the new 1.5.4.This is a bigger job; tutorials will only come in 1.6.0.
Bump version to 1.5.3
Correct a bug computing Hash and immediatelly bump to 1.5.2
- after some time using it, request an App review- some tweaking for the way the objects look (set internal_color to something slightly lighter than pure black, round the corners of the stickers better)- set internal_node ratio to 1.42, this way the objects never get cut
Simplify OpenGL error dialog. Show it only once.
Bump version to 1.5.1
We have a new Object (Helicopter) and many changes to the UI; up version to 1.5.0
We have new, Polygon method of rendering Object faces, and a new object - the Skewb.Time for 1.4.2 !
Up version to 1.4.1
We have the new Object - the Dino - so up the version to 1.4.0.
We need to up the version to 1.3.5 - new release to AppInChina because of the previous commit
Bump version to 1.3.4 (changes for AppInChina)
Bump version to 1.3.2
Bump version to 1.3.1
Changes are big enough to justify a bump to 1.3.0
Rename SizeChange to ObjectChange.bump version to 1.2.2
Add OpenGL Error dialog.
Bump version to 1.2.0
We have
- three bugfixes for crashers as seen in Firebase - one fix for a nasty logic error - improvements to the Scores Dialog - new Ivory Coast flag :)
so it's time for 1.1.4
Again we have 2 bugfixes for crashers seen in the field and updated zh-CN and zh-TW translations.Bump version to 1.1.3 then.
- bump version to 1.1.2- fix one crasher observed in the field ( we need to adjust the Levels Spinner in Play state if Object changed in Pattern or Solver states )
Bump version to 1.1.1
Switch off Crashlytics in DEBUG builds.
Up version code to 2.
Do not allow more than 15 characters in the NAME.
Add Firebase Crashlytics.
Move to AndroidX, target API level 29.
Minor tweaks to the 'Prev' buton in Solving state;Relax requirements in the Manifest - now only 'android.hardware.faketouch' supporting device is required, i.e. something that supports basic point-click-drag-unclick. No need for full 'android.hardware.touchscreen' thing with its multitouch silliness.
Minor
Improve the upper_text.
Skeleton of a new dialog: High Scores
New module: Rubik App. Initial commit.