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magiccube / build.gradle @ 54342a21

# Date Author Comment
81f4fd77 12/14/2020 09:57 PM Leszek Koltunski

Bump version to 1.6.1

1aab33af 11/23/2020 11:29 PM Leszek Koltunski

Bump version to 1.6.0

40c41d1e 10/27/2020 11:57 PM Leszek Koltunski

Remove all traces of tutorials from the new 1.5.4.
This is a bigger job; tutorials will only come in 1.6.0.

52acf385 10/18/2020 12:54 PM Leszek Koltunski

Bump version to 1.5.3

b3ee0e78 10/02/2020 12:36 PM Leszek Koltunski

Correct a bug computing Hash and immediatelly bump to 1.5.2

e06e1b7e 10/01/2020 10:29 PM Leszek Koltunski

- after some time using it, request an App review
- some tweaking for the way the objects look (set internal_color to something slightly lighter than pure black, round the corners of the stickers better)
- set internal_node ratio to 1.42, this way the objects never get cut

e7e0a94d 10/01/2020 04:18 PM Leszek Koltunski

Simplify OpenGL error dialog. Show it only once.

4b0eba4f 09/29/2020 01:51 PM Leszek Koltunski

Bump version to 1.5.1

7356943b 09/22/2020 02:03 PM Leszek Koltunski

We have a new Object (Helicopter) and many changes to the UI; up version to 1.5.0

a0836f4a 09/15/2020 09:20 AM Leszek Koltunski

We have new, Polygon method of rendering Object faces, and a new object - the Skewb.
Time for 1.4.2 !

b4143852 08/26/2020 05:54 PM Leszek Koltunski

Up version to 1.4.1

b7c7ccb2 08/11/2020 10:52 PM Leszek Koltunski

We have the new Object - the Dino - so up the version to 1.4.0.

db19ef39 07/30/2020 10:46 AM Leszek Koltunski

We need to up the version to 1.3.5 - new release to AppInChina because of the previous commit

e1138185 07/27/2020 10:14 PM Leszek Koltunski

Bump version to 1.3.4 (changes for AppInChina)

e1d5fa84 07/06/2020 09:38 PM Leszek Koltunski

Bump version to 1.3.2

a1c516dc 06/26/2020 12:14 AM Leszek Koltunski

Bump version to 1.3.1

04287cd7 06/21/2020 12:12 PM Leszek Koltunski

Changes are big enough to justify a bump to 1.3.0

27a0979f 06/08/2020 10:45 AM Leszek Koltunski

Rename SizeChange to ObjectChange.
bump version to 1.2.2

2d9fc972 05/29/2020 06:47 PM Leszek Koltunski

Add OpenGL Error dialog.

f8de0b54 05/26/2020 01:21 PM Leszek Koltunski

Bump version to 1.2.0

11db590b 05/08/2020 03:36 PM Leszek Koltunski

We have

- three bugfixes for crashers as seen in Firebase
- one fix for a nasty logic error
- improvements to the Scores Dialog
- new Ivory Coast flag :)
so it's time for 1.1.4
a1d75006 05/05/2020 10:09 PM Leszek Koltunski

Again we have 2 bugfixes for crashers seen in the field and updated zh-CN and zh-TW translations.
Bump version to 1.1.3 then.

7b7d65ce 05/03/2020 03:43 PM Leszek Koltunski

- bump version to 1.1.2
- fix one crasher observed in the field ( we need to adjust the Levels Spinner in Play state if Object changed in Pattern or Solver states )

716756fe 04/25/2020 10:47 PM Leszek Koltunski

Bump version to 1.1.1

4026e706 04/25/2020 05:57 PM Leszek Koltunski

Switch off Crashlytics in DEBUG builds.

e68185be 04/23/2020 05:49 PM Leszek Koltunski

Up version code to 2.

f4ee4d70 04/15/2020 09:56 PM Leszek Koltunski

Do not allow more than 15 characters in the NAME.

8aa9b077 04/13/2020 11:59 PM Leszek Koltunski

Add Firebase Crashlytics.

66e777b0 04/13/2020 08:22 PM Leszek Koltunski

Move to AndroidX, target API level 29.

86cbdab1 04/12/2020 12:06 PM Leszek Koltunski

Minor tweaks to the 'Prev' buton in Solving state;
Relax requirements in the Manifest - now only 'android.hardware.faketouch' supporting device is required, i.e. something that supports basic point-click-drag-unclick. No need for full 'android.hardware.touchscreen' thing with its multitouch silliness.

ca445c23 04/10/2020 08:24 PM Leszek Koltunski

Minor

e0e84674 03/28/2020 11:01 PM Leszek Koltunski

Improve the upper_text.

fdec60a3 02/06/2020 11:45 PM Leszek Koltunski

Skeleton of a new dialog: High Scores

0c52af30 04/09/2019 08:27 PM Leszek Koltunski

New module: Rubik App. Initial commit.