Bump version to 1.9.7
Bump version to 1.9.6
bump version to 1.9.5
Bump version to 1.9.4
Up version to 1.9.3
Up the version to 1.9.2
Minor.
progress with UI.
Up versions of the dependencies.
Correct order of the tutorials.
Move the main app to the 'J1M1' object creation mode, i.e. create them from the Json files and using the Dmesh fiels as well.
Make it possible for any app descending from the 'objectlib' to use any of the J0M0, J0M1, J1M0, J1M1 modes.
Simplify dependancies.
Bump versionCode to 42 (forgotten before)
Correct location of the keystore.
Up version to 1.9.0
Remove all the flags - those are now in a separate module
Remove all files that have been separated into a new library 'objectlib'
Refactoring: split the 'objects' package into two, 'objects' and 'objectlib'.The point: we're going to need to move the 'objectlib' stuff into its own library module, and that's because we're going to create a new app module which needs access to it.
Up version to 1.8.6
Bump version to 1.8.5
up library versions.
Up version to 1.8.4
We've got lots of bugfixes, some 400 new Pretty Patterns.
Bump version to 1.8.3
Squares: add meshes.Bump version to 1.8.2
Bump version to 1.8.1.
Bump version to 1.8.0
Bump version to 1.7.6
Up version to 1.7.5
Up app version to 1.7.4.Up target SDK to 30 (as per Google Play reqs)
Up version to 1.7.3
Simplification with objects.
Bump version to 1.7.2.
Bump version to 1.7.1
Changes are bigger than anticipated - bump version to 1.7.0
Up version to 1.6.5
Up version to 1.6.4
Important bugfix - up version to 1.6.3
Bump version to 1.6.2
Bump version to 1.6.1
Bump version to 1.6.0
Remove all traces of tutorials from the new 1.5.4.This is a bigger job; tutorials will only come in 1.6.0.
Bump version to 1.5.3
Correct a bug computing Hash and immediatelly bump to 1.5.2
- after some time using it, request an App review- some tweaking for the way the objects look (set internal_color to something slightly lighter than pure black, round the corners of the stickers better)- set internal_node ratio to 1.42, this way the objects never get cut
Simplify OpenGL error dialog. Show it only once.
Bump version to 1.5.1
We have a new Object (Helicopter) and many changes to the UI; up version to 1.5.0
We have new, Polygon method of rendering Object faces, and a new object - the Skewb.Time for 1.4.2 !
Up version to 1.4.1
We have the new Object - the Dino - so up the version to 1.4.0.
We need to up the version to 1.3.5 - new release to AppInChina because of the previous commit
Bump version to 1.3.4 (changes for AppInChina)
Bump version to 1.3.2
Bump version to 1.3.1
Changes are big enough to justify a bump to 1.3.0
Rename SizeChange to ObjectChange.bump version to 1.2.2
Add OpenGL Error dialog.
Bump version to 1.2.0
We have
- three bugfixes for crashers as seen in Firebase - one fix for a nasty logic error - improvements to the Scores Dialog - new Ivory Coast flag :)
so it's time for 1.1.4
Again we have 2 bugfixes for crashers seen in the field and updated zh-CN and zh-TW translations.Bump version to 1.1.3 then.
- bump version to 1.1.2- fix one crasher observed in the field ( we need to adjust the Levels Spinner in Play state if Object changed in Pattern or Solver states )
Bump version to 1.1.1
Switch off Crashlytics in DEBUG builds.
Up version code to 2.
Do not allow more than 15 characters in the NAME.
Add Firebase Crashlytics.
Move to AndroidX, target API level 29.
Minor tweaks to the 'Prev' buton in Solving state;Relax requirements in the Manifest - now only 'android.hardware.faketouch' supporting device is required, i.e. something that supports basic point-click-drag-unclick. No need for full 'android.hardware.touchscreen' thing with its multitouch silliness.
Minor
Improve the upper_text.
Skeleton of a new dialog: High Scores
New module: Rubik App. Initial commit.