New 'tutorial' activity.
Explicitly declare support for large screens in the Manifest.
New meshes for the Diamond and the Pyraminxes.
Lock screen orientation to portrait.
Report a Crashlytics non-fatal if we fail to compile some shaders.
Remove the 'touchscreen required = false' from the manifest (because or a bug in Samsung App Store - it marks such apps as incompatible with any device)
Switch off Crashlytics in DEBUG builds.
1) Relax requirements as to OpenGL ES ( now only 3.0 required )2) fix a crash in Solving state
Minor tweaks to the 'Prev' buton in Solving state;Relax requirements in the Manifest - now only 'android.hardware.faketouch' supporting device is required, i.e. something that supports basic point-click-drag-unclick. No need for full 'android.hardware.touchscreen' thing with its multitouch silliness.
More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.
Downloading High Scores: actually downloading scores!
New module: Rubik App. Initial commit.