IAP part 5: new 'Purchase' activity.
bandaged: license.
Do not crash when something's wrong with the JSON file - handle this gracefully, do not change the object then, and report this to Firebase.
Make the size of the text in the spinners in the bandaged activity look right on all screen sizes.
Correctly get the whole size fo the screen (along with thee top and bottom system bars) from the very beginning of the Activity.
Bandaged: progress with touch control.
Bandaged: progress.
Actually remove preferences of a deleted bandaged cube in a safe way.
Improvements.
Bugfix
Simplify the way we remember cubit quats, and delete those from SharedPrefs when we delete a bandaged object.
Bandaged 3x3: beginnings of support for the Play Screen.
Bandaged 3x3: Minor
Bandaged 3x3: improvements to the layout.
Remember the list of locally created Bandaged 3x3s.
delete icon, object and extras files from local storage when:
1) we delete a locally produced bandaged 3x32) it turns out that a downloaded object is already built-in (which can happen if we download an object and then upgrade to app version which builts it in)
Bandaged 3x3 UI: remember touched cubits.
Bandaged 3x3 UI: delete created objects.
Bandaged 3x3 UI: progress
Create the bandaged 3x3 icon: should work already, but it doesn't. Debug.
Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)
Bandaged 3x3: progress with saving.
Cleanups.
Improve layout in the bandaged view.
Further progress with Bandaged 3x3.This requires a new API in DistortedNode to change the Mesh there.
Progress with BandagedCreator.
Beginnings of support for display of a collection of bandaged cubits in the CreatorView.
Progress with 'bandaged UI'
Beginnings of support for UI used to create any bandaged 3x3.