Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)
Workaround (real reason not found) for the issue when furious touching the screen in the BandagedCreator could sometimes leave a cubit permanently lit.
Minor
Progress with Masterball TouchControl.
Partly merge the 'iap' branch.
Bugfix for rotating the object in BandagedCreator mode.
bandaged: license.
Make the 4 built-in BandagedCuboids use the introduced InitData concept and remove all specific bandaged object classes.
Introduce InitData, a data structure used to initialize a TwistyObject.Current (optional) members: int[] numLayers, int param [intended: type of the Crazy 3x3 planet], float[][] pos [position of a bandaged cube] )
Improve two things in the BandagedCreator:
- when one minimizes the app and re-maximizes it, now the app remembers the state of the bandaged cube being created- when one minimizes the app while one of th cubits is marked, it no longer gets marked the second time on re-maximizaton (which was the reason why some cubits sometimes couldn't be unmarked).
Correct a crasher.
Correctly compute bandaged icon's projection angle.
Bugfix for a crasher
Slightely improve the locally-creeated bandaged cuboid icon.
Switch off Vertex uniforms in BandagedCreator.
Improve icon creation.
Bandaged Creator: add support for two-fingered rescaling.
Bandaged: progress with creating the object.
Bandaged: progress with touch control.
Bandaged: progress.
Bandaged: generalize the FactoryBandagedCubit to be able to create bandaged cubits of any cuboid NxMxK where 1<=N,M,K<=5.
Bandaged 3x3: Improve joining cubits
Bugfix
BandagedCreator: mark cubits
Minor.
Properly detect which drivers are slow with compilation of TF programs.
On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.
Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!
More fixes for the Creator.
Lift a limitation in FactoryCubit: only max 32 faced cubits could be created.
Correct a crasher in BandagedCreator.Correct maesh of Trajber 4x4.
Bandaged 3x3: new dialog.
Remember the list of locally created Bandaged 3x3s.
Bandaged 3x3 UI: remember touched cubits.
Create the bandaged 3x3 icon: works now.
Create the bandaged 3x3 icon: something works, the shape is drawn, but it's entirely black. Investigate.
Create the bandaged 3x3 icon: should work already, but it doesn't. Debug.
Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)
Bandaged 3x3: progress with saving.
Bandaged 3x3: saving dialog.
Bandaged 3x3: implement object reset.
Cleanups.
Further progress with Bandaged 3x3: correct rotation of the collection of BandagedCubits.
Further progress with Bandaged 3x3.This requires a new API in DistortedNode to change the Mesh there.
Progress with BandagedCreator: joining cubits together. Still at least one (probably two) bugs here remain:
1) sometimes some of the walls of the newly creaed joined cubit are incorrectly rotated2) there is an unpleasant flash when joining
Progress with BandagedCreator: marking a cubit by touching it.
Progress with BandagedCreator.
Beginnings of support for display of a collection of bandaged cubits in the CreatorView.
Beginnings of support for UI used to create any bandaged 3x3.