Remember the list of locally created Bandaged 3x3s.
Bandaged 3x3 UI: remember touched cubits.
Create the bandaged 3x3 icon: works now.
Create the bandaged 3x3 icon: something works, the shape is drawn, but it's entirely black. Investigate.
Create the bandaged 3x3 icon: should work already, but it doesn't. Debug.
Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)
Bandaged 3x3: progress with saving.
Bandaged 3x3: saving dialog.
Bandaged 3x3: implement object reset.
Cleanups.
Further progress with Bandaged 3x3: correct rotation of the collection of BandagedCubits.
Further progress with Bandaged 3x3.This requires a new API in DistortedNode to change the Mesh there.
Progress with BandagedCreator: joining cubits together. Still at least one (probably two) bugs here remain:
1) sometimes some of the walls of the newly creaed joined cubit are incorrectly rotated2) there is an unpleasant flash when joining
Progress with BandagedCreator: marking a cubit by touching it.
Progress with BandagedCreator.
Beginnings of support for display of a collection of bandaged cubits in the CreatorView.
Beginnings of support for UI used to create any bandaged 3x3.