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magiccube / src / main / java / org / distorted / bandaged / BandagedCreatorRenderer.java @ f404152d

# Date Author Comment
f404152d 05/12/2023 02:58 PM Leszek Koltunski

Introduce 'BandagedObject' - an abstraction and a step towards creator of Bandaged Pyraminxes.

025e7153 03/31/2023 05:48 PM Leszek Koltunski

Decouple (to a large degree) the OpenGL Library from Android.

d0ad3964 03/31/2023 05:24 PM Leszek Koltunski

Decouple (to a large degree) the OpenGL Library from Android.

50e6c5d6 03/04/2023 12:06 AM Leszek Koltunski

Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)

576afdf9 02/05/2023 11:36 PM Leszek Koltunski

Workaround (real reason not found) for the issue when furious touching the screen in the BandagedCreator could sometimes leave a cubit permanently lit.

82c02259 12/20/2022 03:19 PM Leszek Koltunski

Minor

c1fef9cc 12/06/2022 02:07 PM Leszek Koltunski

Progress with Masterball TouchControl.

298f3977 11/15/2022 12:54 PM Leszek Koltunski

Partly merge the 'iap' branch.

2683f0c4 07/31/2022 08:38 PM Leszek Koltunski

Bugfix for rotating the object in BandagedCreator mode.

44fec653 07/15/2022 12:24 AM Leszek Koltunski

bandaged: license.

b4a6e84d 06/06/2022 05:23 PM Leszek Koltunski

Make the 4 built-in BandagedCuboids use the introduced InitData concept and remove all specific bandaged object classes.

a0d89fd1 06/06/2022 03:48 PM Leszek Koltunski

Introduce InitData, a data structure used to initialize a TwistyObject.
Current (optional) members: int[] numLayers, int param [intended: type of the Crazy 3x3 planet], float[][] pos [position of a bandaged cube] )

3b8f5220 05/17/2022 12:43 PM Leszek Koltunski

Improve two things in the BandagedCreator:

- when one minimizes the app and re-maximizes it, now the app remembers the state of the bandaged cube being created
- when one minimizes the app while one of th cubits is marked, it no longer gets marked the second time on re-maximizaton (which was the reason why some cubits sometimes couldn't be unmarked).

c6c09ab5 05/17/2022 02:03 AM Leszek Koltunski

Correct a crasher.

2d88fcc3 05/12/2022 10:14 PM Leszek Koltunski

Correctly compute bandaged icon's projection angle.

b4ddc455 05/12/2022 06:11 PM Leszek Koltunski

Bugfix for a crasher

2f434e15 05/12/2022 03:06 PM Leszek Koltunski

Slightely improve the locally-creeated bandaged cuboid icon.

7d8ae8db 05/11/2022 11:24 PM Leszek Koltunski

Switch off Vertex uniforms in BandagedCreator.

ba52835a 05/11/2022 05:32 PM Leszek Koltunski

Improve icon creation.

f6bf4e77 04/30/2022 11:45 AM Leszek Koltunski

Bandaged Creator: add support for two-fingered rescaling.

09b76d08 04/29/2022 03:43 PM Leszek Koltunski

Bandaged: progress with creating the object.

213c15de 04/29/2022 01:57 PM Leszek Koltunski

Bandaged: progress with touch control.

227e8c1f 04/28/2022 03:33 PM Leszek Koltunski

Bandaged: progress.

a8aa49dc 04/28/2022 01:42 AM Leszek Koltunski

Bandaged: progress.

8d10f7b8 04/28/2022 01:23 AM Leszek Koltunski

Bandaged: progress.

826abd80 04/27/2022 10:50 PM Leszek Koltunski

Bandaged: progress.

b9d062cf 04/27/2022 06:34 PM Leszek Koltunski

Bandaged: progress.

16663e27 04/25/2022 11:53 PM Leszek Koltunski

Bandaged: generalize the FactoryBandagedCubit to be able to create bandaged cubits of any cuboid NxMxK where 1<=N,M,K<=5.

1d4592a2 04/25/2022 09:24 AM Leszek Koltunski

Bandaged 3x3: Improve joining cubits

bfb59352 04/23/2022 02:45 AM Leszek Koltunski

Bugfix

1a106eb8 04/22/2022 03:48 PM Leszek Koltunski

BandagedCreator: mark cubits

6f3af598 04/13/2022 06:03 PM Leszek Koltunski

Minor.

f9526099 04/10/2022 12:03 PM Leszek Koltunski

Properly detect which drivers are slow with compilation of TF programs.

5d5ed376 04/09/2022 11:21 PM Leszek Koltunski

On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.

Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!

b3d6aff5 04/09/2022 11:14 AM Leszek Koltunski

More fixes for the Creator.

2b9a8da5 04/09/2022 01:31 AM Leszek Koltunski

Lift a limitation in FactoryCubit: only max 32 faced cubits could be created.

b38826fe 04/08/2022 02:39 PM Leszek Koltunski

Correct a crasher in BandagedCreator.
Correct maesh of Trajber 4x4.

6dff7924 04/07/2022 07:40 AM Leszek Koltunski

Minor.

6647b730 04/02/2022 12:01 AM Leszek Koltunski

Bandaged 3x3: new dialog.

a41e3c94 03/31/2022 11:51 PM Leszek Koltunski

Remember the list of locally created Bandaged 3x3s.

13a3dfa9 03/31/2022 12:40 AM Leszek Koltunski

Bandaged 3x3 UI: remember touched cubits.

f203ffa0 03/30/2022 05:13 PM Leszek Koltunski

Create the bandaged 3x3 icon: works now.

eb6bccbd 03/30/2022 01:23 AM Leszek Koltunski

Create the bandaged 3x3 icon: something works, the shape is drawn, but it's entirely black. Investigate.

20b60ad9 03/29/2022 06:11 PM Leszek Koltunski

Create the bandaged 3x3 icon: should work already, but it doesn't. Debug.

7cb8d4b0 03/29/2022 05:20 PM Leszek Koltunski

Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)

e48ad1af 03/28/2022 03:11 PM Leszek Koltunski

Bandaged 3x3: progress with saving.

72e386ef 03/28/2022 12:17 PM Leszek Koltunski

Bandaged 3x3: progress with saving.

61a7b812 03/26/2022 12:32 AM Leszek Koltunski

Bandaged 3x3: saving dialog.

e0b71e6e 03/25/2022 10:47 PM Leszek Koltunski

Bandaged 3x3: implement object reset.

50ec342b 03/25/2022 11:53 AM Leszek Koltunski

Cleanups.

75173f81 03/24/2022 11:54 PM Leszek Koltunski

Further progress with Bandaged 3x3: correct rotation of the collection of BandagedCubits.

28cb1607 03/24/2022 10:02 PM Leszek Koltunski

Further progress with Bandaged 3x3.
This requires a new API in DistortedNode to change the Mesh there.

550db260 03/24/2022 10:15 AM Leszek Koltunski

Progress with BandagedCreator: joining cubits together. Still at least one (probably two) bugs here remain:

1) sometimes some of the walls of the newly creaed joined cubit are incorrectly rotated
2) there is an unpleasant flash when joining

903041cd 03/23/2022 01:34 AM Leszek Koltunski

Progress with BandagedCreator: marking a cubit by touching it.

c279ea6d 03/22/2022 02:54 PM Leszek Koltunski

Progress with BandagedCreator.

a76cc4f4 03/21/2022 10:26 PM Leszek Koltunski

Progress with BandagedCreator.

642d9162 03/21/2022 05:58 PM Leszek Koltunski

Progress with BandagedCreator.

77efd5ad 03/21/2022 03:14 PM Leszek Koltunski

Progress with BandagedCreator.

da56b12f 03/20/2022 11:30 PM Leszek Koltunski

Beginnings of support for display of a collection of bandaged cubits in the CreatorView.

9530f6b0 03/18/2022 10:59 AM Leszek Koltunski

Beginnings of support for UI used to create any bandaged 3x3.