Major progress to version 2.0.0.
LTR UI elements; rename some of them.
Unify the (small,medium,big,huge) UI graphics.
Progress with Creator of Bandaged Skewbs.
progress with FactoryBandagedMegaminx.
initial support for Bandaged UI.
Initial support for scrambling a bandaged pyraminx.
Introduce 'BandagedObject' - an abstraction and a step towards creator of Bandaged Pyraminxes.
Workaround (real reason not found) for the issue when furious touching the screen in the BandagedCreator could sometimes leave a cubit permanently lit.
Support RTL in Bandaged Creator Activity.
More fixes for UI in case of extreme screen (w/h) ratios ( from 1.0 to 2.0 ).
IAP, part 1: Introduce the concept of a 'free' and 'not free' object to
- ObjectType- DownloadedObject- RubikObject- jsons
bandaged: license.
Make the BandagedPlay use FastScramble. (static 500 times)
crash fix
Make the size of the text in the spinners in the bandaged activity look right on all screen sizes.
Bandaged: progress.
Remember the list of locally created Bandaged 3x3s.
Bandaged 3x3 UI: minor.
Bandaged 3x3 UI: delete created objects.
Bandaged 3x3 UI: progress
Create the bandaged 3x3 icon: should work already, but it doesn't. Debug.
Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)
Bandaged 3x3: progress with saving.
Bandaged 3x3: implement object reset.
Cleanups.
Very important bugfix in the Library: MatrixEffectQuaternion cannot share the tmp static buffers!
Progress with BandagedCreator: joining cubits together. Still at least one (probably two) bugs here remain:
1) sometimes some of the walls of the newly creaed joined cubit are incorrectly rotated2) there is an unpleasant flash when joining
Beginnings of support for display of a collection of bandaged cubits in the CreatorView.
Progress with 'bandaged UI': new 'done' icon
Progress with 'bandaged UI': new 'reset' icon
Beginnings of support for UI used to create any bandaged 3x3.