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magiccube / src / main / java / org / distorted / bandaged / BandagedCubit.java @ 6c295be1

# Date Author Comment
6c295be1 05/16/2023 02:01 AM Leszek Koltunski

Progress with BandagedObjectPyraminx.

afd7e804 05/12/2023 04:19 PM Leszek Koltunski

Everything about the nature of an object being bandaged should now hopefully be abstracted out in the single class - 'BandagedObject'

f3b3c087 05/11/2023 02:55 PM Leszek Koltunski

Implement the android.opengl.Matrix functions ourselves.

576afdf9 02/05/2023 11:36 PM Leszek Koltunski

Workaround (real reason not found) for the issue when furious touching the screen in the BandagedCreator could sometimes leave a cubit permanently lit.

44fec653 07/15/2022 12:24 AM Leszek Koltunski

bandaged: license.

3b8f5220 05/17/2022 12:43 PM Leszek Koltunski

Improve two things in the BandagedCreator:

- when one minimizes the app and re-maximizes it, now the app remembers the state of the bandaged cube being created
- when one minimizes the app while one of th cubits is marked, it no longer gets marked the second time on re-maximizaton (which was the reason why some cubits sometimes couldn't be unmarked).

826abd80 04/27/2022 10:50 PM Leszek Koltunski

Bandaged: progress.

16663e27 04/25/2022 11:53 PM Leszek Koltunski

Bandaged: generalize the FactoryBandagedCubit to be able to create bandaged cubits of any cuboid NxMxK where 1<=N,M,K<=5.

e5c9982e 04/25/2022 09:43 AM Leszek Koltunski

Bandaged 3x3: Improve looks

33bfd7c9 04/23/2022 02:07 AM Leszek Koltunski

Bugfix

1a106eb8 04/22/2022 03:48 PM Leszek Koltunski

BandagedCreator: mark cubits

217096bf 04/22/2022 02:54 PM Leszek Koltunski

BandagedCreator: colorful cube.

5d5ed376 04/09/2022 11:21 PM Leszek Koltunski

On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.

Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!

7cb8d4b0 03/29/2022 05:20 PM Leszek Koltunski

Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)

e0b71e6e 03/25/2022 10:47 PM Leszek Koltunski

Bandaged 3x3: implement object reset.

28cb1607 03/24/2022 10:02 PM Leszek Koltunski

Further progress with Bandaged 3x3.
This requires a new API in DistortedNode to change the Mesh there.

550db260 03/24/2022 10:15 AM Leszek Koltunski

Progress with BandagedCreator: joining cubits together. Still at least one (probably two) bugs here remain:

1) sometimes some of the walls of the newly creaed joined cubit are incorrectly rotated
2) there is an unpleasant flash when joining

903041cd 03/23/2022 01:34 AM Leszek Koltunski

Progress with BandagedCreator: marking a cubit by touching it.

c279ea6d 03/22/2022 02:54 PM Leszek Koltunski

Progress with BandagedCreator.

a76cc4f4 03/21/2022 10:26 PM Leszek Koltunski

Progress with BandagedCreator.

77efd5ad 03/21/2022 03:14 PM Leszek Koltunski

Progress with BandagedCreator.

bebd7af5 03/21/2022 02:36 PM Leszek Koltunski

Cleanups.

da56b12f 03/20/2022 11:30 PM Leszek Koltunski

Beginnings of support for display of a collection of bandaged cubits in the CreatorView.