Major progress to version 2.0.0.
Cleanups in the Activities.
Unify the (small,medium,big,huge) UI graphics.
Tablebase-based scrambling.
Close assets after use.
Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)
Finally fix the 'impossible records' bug!
Thanks for a bug report from Jacob Powell - if one, during scrambling, minimized the app and re-entered it, the UI lock got removed (by a call to 'unblockEverything' from RubikActivity's onResume) and one could then keep solving the object mid-scramble....
IAP part 5: new 'Purchase' activity.
bandaged: license.
Correctly get the whole size fo the screen (along with thee top and bottom system bars) from the very beginning of the Activity.
Bandaged 3x3: remember object state and move history.
Bandaged 3x3: solve and scramble buttons.
Bandaged 3x3: beginnings of support for the Play Screen.
Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)
Beginnings of support for display of a collection of bandaged cubits in the CreatorView.
Beginnings of support for UI used to create any bandaged 3x3.