On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.
Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!
- report the Graphics driver's Renderer and Version.- new Diamond, Skewb2 and Skewb3 meshes.
Lots of changes:
1) new 'info' button (not working yet)2) make all dialogs modal; rework the way the Pattern Dialog appears.
Bigger 'OK' button in Dialogs.
Make it so that the Navigation Bar does not re-appear when we pop up a DialogFragment.
Now there's noly 1 case when it still reappears: it's when we pop up a PopupWindow.
Display the 'Privacy Policy' dialog (only if locale is set to ZH - chinese requirement)
Improvements to the UI - make it proportional regardless of the physical screen size. (Part 5 - first 3 Dialogs)
Fix clicking on the 'Distorted.org' link; get app version from build.gradle (and not from strings.xml)
Fix clickable links in the About dialog.
Finally solve the bug on Samsung Android 9 and 10 phones that the Dialogs Main & patterns wouldn't be modeless: move the setting of this flag earlier, to the 'onCreateDialog()' function.
Minor.
Lots of bugfixes.
Move to AndroidX, target API level 29.
(Hopefully) make the Dialogs NOT disappear on clicks outside (previously this wasn't working on Android 9).Lower API requirements to 21.
More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.