Bugfixes - do more stuff 'post render'
Major progress with Prretty Patterns - hopefully only initializing the Object remains!
extend the RubikObject API to make it possible to add rotations of multiple rows simultaneously (all along the same axis of course!)
Bugfixes.
Progress with object Movement - almost finished.
Some fixes for the Pyraminx.
Beginnings of Pyraminx.
Progress towards generalizing belongsToRotation()
Correct the Rubik app for the recent changes to the library's Node.
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
More work on making new types of RubikObjects easily creatable.
Make RubikCube and RubikCubeMovement generic and not visible outside of their package.
Major restructuring - separate the Manipulated Objects (i.e. at the time being - Cubes of various sizes) and the class holding knowledge how those Objects move ( RubikCubeMovement ) into a separate package; remove all knowledge of Objects and the way they move from the main package.
Skeleton of a new dialog: High Scores
Correct scramble speed.
RubikCube: further fixes
RubikCube: add new WinEffectGlow
RubikCube: renamed RubikSettingsEnum to BaseEffect and moved it to the 'effect' package.