Correct the Rubik app for the recent changes to the library's Node.
Convert RubikCube to the new V&F center schema!
Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
Make RubikCube and RubikCubeMovement generic and not visible outside of their package.
Major restructuring - separate the Manipulated Objects (i.e. at the time being - Cubes of various sizes) and the class holding knowledge how those Objects move ( RubikCubeMovement ) into a separate package; remove all knowledge of Objects and the way they move from the main package.
Skeleton of a new dialog: High Scores
RubikCube: further fixes
RubikCube: add new WinEffectGlow
RubikCube: add skeleton WinEffects (for now only one effect - 'Spin' copied from Solve)