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magiccube / src / main / java / org / distorted / effect @ efef689c

# Date Author Comment
efef689c 03/05/2020 03:45 PM Leszek Koltunski

Progress towards generalizing belongsToRotation()

17a7c91a 03/03/2020 10:03 AM Leszek Koltunski

Correct the Rubik app for the recent changes to the library's Node.

ba740a0c 03/03/2020 12:33 AM Leszek Koltunski

Correct the Rubik app for the recent changes to the library's Node.

5ba13c05 03/01/2020 12:52 AM Leszek Koltunski

Convert RubikCube to the new V&F center schema!

5974d2ae 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

3c4a326c 02/21/2020 06:58 PM Leszek Koltunski

More work on making new types of RubikObjects easily creatable.

27a70eae 02/21/2020 11:00 AM Leszek Koltunski

Make RubikCube and RubikCubeMovement generic and not visible outside of their package.

348dfe69 02/15/2020 01:02 AM Leszek Koltunski

Adjustment to Static's API.

beb325a0 02/14/2020 01:47 AM Leszek Koltunski

Major restructuring - separate the Manipulated Objects (i.e. at the time being - Cubes of various sizes) and the class holding knowledge how those Objects move ( RubikCubeMovement ) into a separate package; remove all knowledge of Objects and the way they move from the main package.

fdec60a3 02/06/2020 11:45 PM Leszek Koltunski

Skeleton of a new dialog: High Scores

e4db5995 02/01/2020 02:00 AM Leszek Koltunski

Correct scramble speed.

47ba5ddc 01/24/2020 04:29 PM Leszek Koltunski

RubikCube: further fixes

bee1d997 01/24/2020 02:45 AM Leszek Koltunski

RubikCube: add new WinEffectGlow

ebb64a1d 01/23/2020 03:27 PM Leszek Koltunski

RubikCube: add skeleton WinEffects (for now only one effect - 'Spin' copied from Solve)

64975793 01/22/2020 12:44 AM Leszek Koltunski

RubikCube: renamed RubikSettingsEnum to BaseEffect and moved it to the 'effect' package.

42772cff 01/21/2020 12:34 PM Leszek Koltunski

RubikCube: major progress with a separate RubikSettingsEnum enum - has been introduced into RubikActivity & RubikRenderer.

035fe333 01/19/2020 11:49 PM Leszek Koltunski

RubikCube: progress with scrambling

2ecf0c21 01/19/2020 11:36 PM Leszek Koltunski

RubikCube: progress with scrambling

e8764a49 01/19/2020 10:23 PM Leszek Koltunski

RubikCube: progress with scrambling

30b68322 12/16/2019 02:21 AM Leszek Koltunski

library: Fix DynamicQuat
cube app: progress with ScrambleEffects

a62aa9d7 12/11/2019 01:44 PM Leszek Koltunski

Progress with ScrambleEffects

3b12e641 12/10/2019 03:12 PM Leszek Koltunski

Add a skeleton of ScrambleEffects

a8cbefce 12/02/2019 11:09 PM Leszek Koltunski

fix a bug: in certain places when we use reflection, it needs to be getDeclaredMethod and not getMethod because the methods are not public!

6e3cb7dd 07/17/2019 10:22 PM Leszek Koltunski

Modify the 'convexity' param in Dynamics.

This finally satisfies the requirements of the 'Spin' effect in MagicCube: achieving constant speed ( by setting a 1D Dynamic's convexity to 0)

067912f8 07/16/2019 09:42 PM Leszek Koltunski

Add the 'convexity' param to Dynamics and the Dynamic app.

ff065f8f 05/17/2019 03:46 PM Leszek Koltunski

Adjust UnscrambleEffectSpin.

c909b8e3 05/17/2019 03:09 PM Leszek Koltunski

Minor

086a24d0 05/17/2019 03:07 PM Leszek Koltunski

- simplify the Effects

584f7954 05/16/2019 11:34 PM Leszek Koltunski

- adjust SizeChangeEffects
- implement first two UnscrambleEffects

a7012218 05/15/2019 12:10 AM Leszek Koltunski

Add Unscramble Effects to the UI.

39fb9047 05/14/2019 09:28 PM Leszek Koltunski

Enhance the TRANSPARENCY effect with a Wave.

4fd9efa1 05/14/2019 03:04 PM Leszek Koltunski

Add support for separate Cube and Node effects.

63f8c96e 05/13/2019 03:16 PM Leszek Koltunski

Correct the Appear/disappear effects.

c622889d 05/12/2019 09:18 PM Leszek Koltunski

Invert the order of Matrix Effects. Now, just as in the other queues, the first matrix effect is actually the first to act on the object - not the other way around!

f647630d 05/11/2019 10:33 PM Leszek Koltunski

Simplify the way applications can get notifications when an effect finishes.

Now, instead of the 'DistortedEffects.(de)registerForNotifications()' 2 APIs, we call a single 'Effect.notifyWhenFinished()'.

f548942f 05/10/2019 04:40 PM Leszek Koltunski

Progress with scrambling and solving cube.

b0a2ce63 05/09/2019 11:23 PM Leszek Koltunski

Connect the dialog values to RubikRenderer.

f6fcf06a 05/09/2019 11:07 PM Leszek Koltunski

New RubikSettings dialog.

aa8b36aa 05/08/2019 11:09 PM Leszek Koltunski

Progress.

34747dd1 05/08/2019 08:54 PM Leszek Koltunski

Major progress with DistortedCube:

- split transition effect into separate 'appear' and 'disappear' effects
- apply the 'appear' effects to a new cube being displayed at the start of the app
- remember cube size across activity restarts

e56c3711 05/08/2019 12:47 PM Leszek Koltunski

2 new effects; bugfix.

f291130e 05/07/2019 10:35 PM Leszek Koltunski

Progress with DistortedCube.

9208e27b 05/07/2019 08:06 PM Leszek Koltunski

Progress with DistortedCube.

434f2f5a 05/07/2019 02:04 PM Leszek Koltunski

DistortedCube: progress with abstract Transition Effects.

ffd744be 05/03/2019 10:46 PM Leszek Koltunski

Correct the Legal notice.