Speed up WinEffectGlow - MEDIUM quality is fully enough.
Smaller halo.
Change the Postprocessing effects: separate the radius and the halo.Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (and not very correctly) computed from the radius - before we knew the size of the object's bounding box, so this automatic computation was possible. Now we're removing the MashBase.getBounding(0 API, so the size of the halo has to be explicitly given by the user. This way is more correct anyway and gives the user more control (as the Multiblur app proves!)...
Adjust the app to match the changes in library.
Looks like we'll have to add 1 dim to the GLOW effect.
More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.