Rename packages
if a user has a verified name, set it as a GoogleAnalytics UserId
Make the Tutorial Dialog look better
Progress creating the Tutorial Dialog.
Progress creating the Tutorial Activity.
More support for using the library from more than one activity
Progress with using the Library in a second Activity.
Avoid cutouts in a new way
Avoid the possible cutouts at the top of the screen.
Spearate the concept of number of layers of an object and its size.In case of the Skewb family, this is no longer the same (Master Skewb has 3 layers but it's twice bigger than the 2-layered Skewb)
Simplify OpenGL error dialog. Show it only once.
Minor
Bigger 'OK' button in Dialogs.
Make the top and bottom bars transparent, above the GLSurfaceView.
Rename some classes.
Add lock button.
Compute the size of the Solver icon correctly.
Apply a hack so that the App enters fullscreen modee on some Huawei devices.
Remove LAYOUT_STABLE from the UI flags since that was causing trembling of the Scores dialog in some platforms.
Progress with UI
Make the keyboard visible again
Make it so that the Navigation Bar does not re-appear when we pop up a DialogFragment.
Now there's noly 1 case when it still reappears: it's when we pop up a PopupWindow.
Add hiding the Navigation bar (still unfinished, the bar re-appears when a DialogFragment or a PopupWindow appears)Integrate the Level Spinner and the Play button into oneMove the Menu button up
Correct the Dino mesh.
Skewb Mesh.
Improve Pyraminx Mesh
We need to pause an Activity in the following way:
1) Activity.onPause()2) View.onPause()3) Library.onPause()
otherwise sometimes there are artifacts when pausing!
Display the 'Privacy Policy' dialog (only if locale is set to ZH - chinese requirement)
Correction of the size of '3x3x3 Solver' bitmaps.
Make the Scores Dialog screen-size invariant.
Reinvent the Pattern Dialog (Part 3)
Reinvent the Pattern Dialog (Part 2)
Introduce HUGE ui version.
Introduce three sizes of UI images: small, medium, large.
Make the margins and paddings proportional to screen size.
Improvements to the Menu.
Remove the 'MAIN' state.Fix one crasher with two-fingered dragging in the View.
Improvements to the UI - make it proportional regardless of the physical screen size. (Part 5 - first 3 Dialogs)
Improvements to the UI - make it proportional regardless of the physical screen size. (Part 3)
Improvements to the UI - make it proportional regardless of the physical screen size. (Part 2)
Improvements to the UI - make it proportional regardless of the physical screen size. (Part 1)
Move the 'Effects' thing to a button in the Play state.
On object change, report FPS to Firebase
Convert the PostRender to a PreRender, called before we render.This makes more sense as this way things are prepared for the very first render.
Add OpenGL Error dialog.
Report an Analytics event when a user changes State or Object.
- bump version to 1.1.2- fix one crasher observed in the field ( we need to adjust the Levels Spinner in Play state if Object changed in Pattern or Solver states )
Fixes for the fact that one could easily cheat - just pause the app while solving and come back to it, the time would reset to 0 and the object to unscrambled :(
Move to AndroidX, target API level 29.
Reorganize UI of the Play state.
More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.