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magiccube / src / main / java / org / distorted / main / RubikPreRender.java @ c7e79b69

# Date Author Comment
5b893eee 06/26/2020 12:08 AM Leszek Koltunski

Object node: size of screenWidth.

4da7d87a 06/19/2020 06:19 PM Leszek Koltunski

Simplify dragging. Now there's only 1 Quat, rather than the old way with two (Accumulated, Current).

1019cc43 06/17/2020 08:32 PM Leszek Koltunski

Improvements for the way we rotate layers of Objects: make it possible to begin a rotation during a WIN effect.

168b6b56 06/17/2020 03:45 PM Leszek Koltunski

Improvements for the way we rotate layers of Objects. (take the speed into account - so even if we rotated a layer of a Cube to less than 45 degrees, but we did it fast, do a 90 degree rotation!)

ccf9fec5 06/13/2020 10:43 PM Leszek Koltunski

Read the meshes from .dmesh files (rather than compute them dynamically).
This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Object Change low.

The only downside: this increases the size of the release APK from 6 MB to 9.6 MB.

5a4d4fba 06/09/2020 11:18 PM Leszek Koltunski

Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render.