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magiccube / src / main / java / org / distorted / main / RubikRenderer.java @ b6f7c7f2

# Date Author Comment
b6f7c7f2 02/17/2021 10:42 PM Leszek Koltunski

Improve the test - now it will hopefully not crash on slow devices (part 2)

d5973655 01/09/2021 11:50 PM Leszek Koltunski

We now have much more effects possible, 100 by default - it is no longer needed to call setMax().

f577131a 01/07/2021 04:01 PM Leszek Koltunski

Do use 61 vertex effects (with the advent of Kilominx)

4b4c217e 12/31/2020 09:58 PM Leszek Koltunski

Progress with the Kilominx - rotations.

2e0258fe 11/17/2020 09:20 PM Leszek Koltunski

Progress creating the Tutorial Activity.

344f290c 11/17/2020 03:07 PM Leszek Koltunski

Start creating the Tutorial Activity.

d7de3072 11/16/2020 12:04 PM Leszek Koltunski

More support for using the library from more than one activity

e06e1b7e 10/01/2020 10:29 PM Leszek Koltunski

- after some time using it, request an App review
- some tweaking for the way the objects look (set internal_color to something slightly lighter than pure black, round the corners of the stickers better)
- set internal_node ratio to 1.42, this way the objects never get cut

e7e0a94d 10/01/2020 04:18 PM Leszek Koltunski

Simplify OpenGL error dialog. Show it only once.

1f7e0827 09/29/2020 01:50 PM Leszek Koltunski

Brighter background.

18d368ce 06/26/2020 11:41 AM Leszek Koltunski

Shorten some strings

5b893eee 06/26/2020 12:08 AM Leszek Koltunski

Object node: size of screenWidth.

7eae2d49 06/20/2020 09:58 AM Leszek Koltunski

On object change, report FPS to Firebase

c1df2105 06/16/2020 07:37 PM Leszek Koltunski

Only compile the Full, Normal & OIT programs when they are actually needed.

cb004f2e 06/16/2020 12:24 PM Leszek Koltunski

Take advantage of recent improvements to the library and stop allocating a queue of 4 FBOs - even if we are running on a Mali r12.

5a4d4fba 06/09/2020 11:18 PM Leszek Koltunski

Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render.

818431ed 06/07/2020 10:51 PM Leszek Koltunski

Bump version to 1.2.2

98904e45 06/07/2020 09:42 PM Leszek Koltunski

More progreess porting RubikCube. Rotation mostly working now.

10585385 06/07/2020 08:42 PM Leszek Koltunski

More progreess porting RubikCube.

27e6c301 06/07/2020 03:29 PM Leszek Koltunski

Progreess porting RubikCube to the new SingleMesh mode.

d17073f0 05/29/2020 07:06 PM Leszek Koltunski

Only show the OpenGL Error dialog when the underlying hardwarre does not support OpenGL ES 3.0.

2d9fc972 05/29/2020 06:47 PM Leszek Koltunski

Add OpenGL Error dialog.

13ce05cc 05/27/2020 12:13 PM Leszek Koltunski

Switch off showing FPS.

1ef09d49 05/27/2020 11:43 AM Leszek Koltunski

Report a Crashlytics non-fatal if we fail to compile some shaders.

14bd7976 05/26/2020 12:53 PM Leszek Koltunski

1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)

40ab026e 05/24/2020 09:03 PM Leszek Koltunski

In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).
Port RubikCube to the new library.

c5c8be3f 04/26/2020 02:58 PM Leszek Koltunski

Add Crashlytics logs

31911113 04/17/2020 09:58 AM Leszek Koltunski

Improve logging in case the Distorted Library returned an error - add Crashlytics custom keys.

1f9772f3 04/05/2020 02:10 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.