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magiccube / src / main / java / org / distorted / objects / Cubit.java @ 14bd7976

# Date Author Comment
14bd7976 05/26/2020 12:53 PM Leszek Koltunski

1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)

40ab026e 05/24/2020 09:03 PM Leszek Koltunski

In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).
Port RubikCube to the new library.

f8ce34ab 04/26/2020 02:23 PM Leszek Koltunski

Fix for the previous fix :)

001cc0e4 04/26/2020 11:27 AM Leszek Koltunski

Fix a potential crasher ( do not set up a callback for end of rotation effect on the very first cubit that belongs to a rotation if all belonging cubits have not been set up yet )

ac130d72 04/23/2020 12:44 AM Leszek Koltunski

There's a real crash from the field in Firebase Crashlytics which must mean that Cubit.returnRotationAngle() returned null.
Leave some message in case this happens again.

0e5ad27c 04/10/2020 11:23 PM Leszek Koltunski

Add a 'withdraw move' button to the Solving UI state.

a304ee64 04/06/2020 10:18 PM Leszek Koltunski

Progress implementing RubikCube.retObjectString()

9621255f 04/05/2020 10:45 PM Leszek Koltunski

Progress with the 3x3x3 Solver.

1f9772f3 04/05/2020 02:10 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.