Make computing the offset in the Movement class more correct. From now on, in the center of the face the offset if always 0 regardless of the axis.Before it would always assume that we can add DIST2D to the offset which is originated at the center of the face and this way get an offset which spans from 0 to height of the face. This is not always true - conterexample: half of the triangluar faces of an octahedron which are 'upside down'
Abstract out some methods from the Movement classes. only two remain now: rowFromOffset and enabledAxis.
Make Rex standard size (cube size=3, i.e. equal to numLayers so that DIST2D and DIST3D are standard)
Square-1: progress with movement.
Fixes for the Rex Cube (mostly works now)
Adding Rex Cube - take 1 (doesn't work yet)