Create new meshes.
Master Kilominx: mesh.
Master Kilominx: icons.
Any size Kilominx: finished
Progress with any size Kilominx.
1) in case of several obejct, we need return to the original max num of scrambles - otherwise the records in the DB do not show.2) implement proper automatic scrambling of the 2Bar and the 3Plate bandaged cubes.
Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.
Add bandaged meshes - switched off for now, since something doesn't work.
Transpose the Object Popup
Bandaged objects: icons
Progress with bandaged cubes.
Beginnings of support for bandaged versions of the 3x3 cube.
Always use only (max) 10 levels - (max) 9 'initial' Levels + Full Scramble.
Add Gigaminx dmesh.
Megaminx mesh.
Progress with Megaminx - icons.
Beginnings of Megaminx & Gigaminx
Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.
Minor.
Kilominx: mesh
Kilominx: icons
Megaminx family: part1 (doesn't work yet)
Rex Cube Mesh
Progress with the Rex Cube (icons)
Adding Rex Cube - take 1 (doesn't work yet)
Mesh for the Ivy.
Icons for the Ivy.
Beginnings of the Ivy Cube.
New Meshes for all objects.
Icons for the Skewb Master.
Beginnings of support for any-sized Skewb.
Swap Redi with Helicopter.
The Redi Cube should be finished now.
Redi icons.
Add the Redi Cube: part1.
New meshes for the Diamond and the Pyraminxes.
Icons for the Diamond.
Progress with the Skewb Diamond - it is rendered correctly now.
Rename some classes.