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magiccube / src / main / java / org / distorted / objects / ObjectList.java @ 96208efc

# Date Author Comment
96208efc 09/21/2021 01:50 AM Leszek Koltunski

MOve the FOV from ObjectList to individual object classes.

e9a87113 09/21/2021 12:59 AM Leszek Koltunski

Move the Movement class from ObjectList to individual object classes.

e782e026 09/21/2021 12:37 AM Leszek Koltunski

Realize that the Movements of Rex, Redi, Dino and the Skewbs are all identical and convert those 4 classes into one MovementCornerTwisting.

0e505360 09/13/2021 01:00 PM Leszek Koltunski

Mirror Cubes: re-enable meshes; update meshes.

62ec404d 09/13/2021 12:55 PM Leszek Koltunski

Mirror Cubes: make them still more off-center.

36341b2f 09/13/2021 03:45 AM Leszek Koltunski

Mirror Cubes: add meshes and icons.

abf36986 09/13/2021 03:15 AM Leszek Koltunski

Add Mirror Cube 2x2 and 3x3.

46e6b3f6 08/17/2021 09:42 PM Leszek Koltunski

New Ivy mesh.

47d98cd5 08/17/2021 05:30 PM Leszek Koltunski

Convert the Ivy corner cubit to the new, 'universal' cubit creation method.

This forces deep changes to 'createRoundSolid' and the underlying 'MeshPolygon' class to make them support arbitrary Polygon 'centers of face convexity'.

Reason: the faces of this cubit are concave and such default 'center of face convexity' (which by default used to be (0,0)) turned to lie outside the face - which produces strange visual artifacts.

d5ca9927 07/30/2021 02:37 PM Leszek Koltunski

Finish implementing Jing's 'isSolved'

4de711ba 07/29/2021 10:24 PM Leszek Koltunski

Master FTO: icons

f56b53cb 07/29/2021 10:03 PM Leszek Koltunski

Master FTO: mesh

8de56b9d 07/29/2021 09:50 PM Leszek Koltunski

Add Master FTO.

91dff543 07/29/2021 12:51 AM Leszek Koltunski

New 'JingPyraminx' object - add the icons.

15da2470 07/29/2021 12:24 AM Leszek Koltunski

New 'JingPyraminx' object - add the mesh.

df9739f8 07/24/2021 01:37 AM Leszek Koltunski

New 'JingPyraminx' object.

0a7aa15b 06/16/2021 11:19 PM Leszek Koltunski

Separate the notion of maxLevel (in DB) [which has to stay backwards-compatible with previous versions of the app] and 'numScrambles' - the number of times an objects gets scrambled in the 'full scramble' mode. Now the second can be whatever we want without breaking backwards compatibility.

5aedf057 06/08/2021 03:02 PM Leszek Koltunski

Squares: add meshes.
Bump version to 1.8.2

096d7698 06/08/2021 02:47 PM Leszek Koltunski

Squares: icons.

da69c279 06/08/2021 01:44 PM Leszek Koltunski

Square-2: progress.

e2b9e87e 06/08/2021 01:03 PM Leszek Koltunski

Introduce Square-2 (unfinished)

1ded8771 06/04/2021 01:37 PM Leszek Koltunski

Square-1: progress with movement.

834b2618 06/03/2021 01:40 PM Leszek Koltunski

Square-1: beginnings

2f0986b1 05/26/2021 10:51 PM Leszek Koltunski

Skewb Ultimate: icon.

7ecb58db 05/26/2021 10:37 PM Leszek Koltunski

Fact Turning Octahedron: icon.

53e7de7e 05/26/2021 08:10 PM Leszek Koltunski

Face-Turning Octahedron & Skewb Ultimate meshes.

a207be5b 05/26/2021 02:58 PM Leszek Koltunski

Move some objects around.

bc649d9a 05/24/2021 11:50 PM Leszek Koltunski

Beginnings of a new object: Skewb Ultimate.

67b2d57b 04/20/2021 12:25 PM Leszek Koltunski

Create new meshes.

32f4e2a7 04/02/2021 10:11 PM Leszek Koltunski

Master Kilominx: mesh.

5b115c9b 04/02/2021 09:54 PM Leszek Koltunski

Master Kilominx: icons.

ca824448 04/02/2021 09:17 PM Leszek Koltunski

Any size Kilominx: finished

b5347187 04/01/2021 01:02 PM Leszek Koltunski

Progress with any size Kilominx.

e50d4668 03/21/2021 07:01 PM Leszek Koltunski

1) in case of several obejct, we need return to the original max num of scrambles - otherwise the records in the DB do not show.
2) implement proper automatic scrambling of the 2Bar and the 3Plate bandaged cubes.

bbc6471c 03/20/2021 12:36 AM Leszek Koltunski

Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.

4da63d67 03/19/2021 10:41 PM Leszek Koltunski

Add bandaged meshes - switched off for now, since something doesn't work.

0501a4b8 03/19/2021 10:28 PM Leszek Koltunski

Transpose the Object Popup

4a6b8cc4 03/19/2021 10:05 PM Leszek Koltunski

Bandaged objects: icons

538ee7a6 03/16/2021 11:44 PM Leszek Koltunski

Progress with bandaged cubes.

4c0a6d97 03/15/2021 03:59 PM Leszek Koltunski

Beginnings of support for bandaged versions of the 3x3 cube.

00af5060 03/09/2021 10:02 PM Leszek Koltunski

Always use only (max) 10 levels - (max) 9 'initial' Levels + Full Scramble.

db875721 03/07/2021 12:17 AM Leszek Koltunski

Add Gigaminx dmesh.

61b217a5 02/25/2021 11:33 AM Leszek Koltunski

Add Gigaminx dmesh.

1e6fb034 01/29/2021 10:39 AM Leszek Koltunski

Megaminx mesh.

673d7b24 01/29/2021 10:14 AM Leszek Koltunski

Progress with Megaminx - icons.

a64e07d0 01/19/2021 04:17 PM Leszek Koltunski

Beginnings of Megaminx & Gigaminx

fa806818 01/11/2021 02:55 PM Leszek Koltunski

Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.

14fe8a07 01/11/2021 02:47 PM Leszek Koltunski

Minor.

e7b9e55d 01/03/2021 10:25 PM Leszek Koltunski

Kilominx: mesh

fc74b2ed 01/03/2021 09:47 PM Leszek Koltunski

Kilominx: icons

bbc6da6c 12/21/2020 05:55 PM Leszek Koltunski

Megaminx family: part1 (doesn't work yet)

03aa05d5 12/14/2020 11:22 PM Leszek Koltunski

Rex Cube Mesh

5eedd516 12/14/2020 10:45 AM Leszek Koltunski

Progress with the Rex Cube (icons)

59b87d56 12/10/2020 11:12 PM Leszek Koltunski

Adding Rex Cube - take 1 (doesn't work yet)

d73de3db 10/20/2020 11:28 PM Leszek Koltunski

Mesh for the Ivy.

af7e562d 10/20/2020 11:21 PM Leszek Koltunski

Icons for the Ivy.

49cd8581 10/19/2020 12:41 AM Leszek Koltunski

Beginnings of the Ivy Cube.

e51599f4 10/17/2020 11:16 PM Leszek Koltunski

New Meshes for all objects.

b3da2f16 10/17/2020 10:55 PM Leszek Koltunski

Icons for the Skewb Master.

3f3ff476 10/14/2020 03:21 PM Leszek Koltunski

Beginnings of support for any-sized Skewb.

b96a79ff 10/07/2020 09:56 PM Leszek Koltunski

Swap Redi with Helicopter.

fcd8226a 10/05/2020 01:48 PM Leszek Koltunski

The Redi Cube should be finished now.

c1e85ba4 10/05/2020 12:56 PM Leszek Koltunski

Redi icons.

68f6046c 10/04/2020 11:36 PM Leszek Koltunski

Add the Redi Cube: part1.

30fdccf8 09/28/2020 01:54 PM Leszek Koltunski

New meshes for the Diamond and the Pyraminxes.

d33d0125 09/28/2020 01:40 PM Leszek Koltunski

Icons for the Diamond.

ab0c28f0 09/25/2020 06:10 PM Leszek Koltunski

Progress with the Skewb Diamond - it is rendered correctly now.

9c2f0c91 09/25/2020 08:35 AM Leszek Koltunski

Rename some classes.