New Ivy mesh.
Convert the Ivy corner cubit to the new, 'universal' cubit creation method.
This forces deep changes to 'createRoundSolid' and the underlying 'MeshPolygon' class to make them support arbitrary Polygon 'centers of face convexity'.
Reason: the faces of this cubit are concave and such default 'center of face convexity' (which by default used to be (0,0)) turned to lie outside the face - which produces strange visual artifacts.
Finish implementing Jing's 'isSolved'
Master FTO: icons
Master FTO: mesh
Add Master FTO.
New 'JingPyraminx' object - add the icons.
New 'JingPyraminx' object - add the mesh.
New 'JingPyraminx' object.
Separate the notion of maxLevel (in DB) [which has to stay backwards-compatible with previous versions of the app] and 'numScrambles' - the number of times an objects gets scrambled in the 'full scramble' mode. Now the second can be whatever we want without breaking backwards compatibility.
Squares: add meshes.Bump version to 1.8.2
Squares: icons.
Square-2: progress.
Introduce Square-2 (unfinished)
Square-1: progress with movement.
Square-1: beginnings
Skewb Ultimate: icon.
Fact Turning Octahedron: icon.
Face-Turning Octahedron & Skewb Ultimate meshes.
Move some objects around.
Beginnings of a new object: Skewb Ultimate.
Create new meshes.
Master Kilominx: mesh.
Master Kilominx: icons.
Any size Kilominx: finished
Progress with any size Kilominx.
1) in case of several obejct, we need return to the original max num of scrambles - otherwise the records in the DB do not show.2) implement proper automatic scrambling of the 2Bar and the 3Plate bandaged cubes.
Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.
Add bandaged meshes - switched off for now, since something doesn't work.
Transpose the Object Popup
Bandaged objects: icons
Progress with bandaged cubes.
Beginnings of support for bandaged versions of the 3x3 cube.
Always use only (max) 10 levels - (max) 9 'initial' Levels + Full Scramble.
Add Gigaminx dmesh.
Megaminx mesh.
Progress with Megaminx - icons.
Beginnings of Megaminx & Gigaminx
Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.
Minor.
Kilominx: mesh
Kilominx: icons
Megaminx family: part1 (doesn't work yet)
Rex Cube Mesh
Progress with the Rex Cube (icons)
Adding Rex Cube - take 1 (doesn't work yet)
Mesh for the Ivy.
Icons for the Ivy.
Beginnings of the Ivy Cube.
New Meshes for all objects.
Icons for the Skewb Master.
Beginnings of support for any-sized Skewb.
Swap Redi with Helicopter.
The Redi Cube should be finished now.
Redi icons.
Add the Redi Cube: part1.
New meshes for the Diamond and the Pyraminxes.
Icons for the Diamond.
Progress with the Skewb Diamond - it is rendered correctly now.
Rename some classes.