DMesh for the Helicopter.
Icons for the Helicopter.
Fix rotations of the Helicopter.
Beginnings of support for the Helicopter.
Skewb Mesh.
Icons for the Skewb.
Beginnings of support for the Skewb.
Make the ObjectPopup a 2D grid - corrections.
Make the ObjectPopup a 2D grid.
Rename Meshes.
Add the Dino dmesh file.
Introduce separate ROT_AXIS and FACE_AXIS ( step 2 )
Introduce separate ROT_AXIS and FACE_AXIS ( step 1 )
New Dino images.
Stop crashing when the last installed version has an Object remembered, then we install a new version without this Object in the RubikObjectList.
Beginnings of support for a new Object: the Dino.
Introduce HUGE ui version.
Introduce three sizes of UI images: small, medium, large.
Re-introduce possibility to dynamically create object mesh: part 2.
Object node: size of screenWidth.
Simplify dragging. Now there's only 1 Quat, rather than the old way with two (Accumulated, Current).
Read the meshes from .dmesh files (rather than compute them dynamically).This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Object Change low.
The only downside: this increases the size of the release APK from 6 MB to 9.6 MB.
More progreess porting RubikCube.
Each object size now has its own number of levels (not always 18!)
Progress making the Solver state more abstract.
More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.