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magiccube / src / main / java / org / distorted / objects / RubikObjectList.java @ 526a5906

# Date Author Comment
526a5906 02/02/2022 04:25 PM Leszek Koltunski

Restore the list of objects before resotoring the list of records; otherwise we cannot restore records of downloaded objects.

e847c553 02/02/2022 01:36 PM Leszek Koltunski

Make 'downloaded' debugs controlled by a single boolean.

d9d2c5fb 02/01/2022 03:41 PM Leszek Koltunski

Downloaded Objects: bugfix

84d746d7 02/01/2022 01:30 PM Leszek Koltunski

Downloaded Objects more or less work now.

314e9ff0 01/30/2022 11:48 PM Leszek Koltunski

Refactor RubikObject in preparation for creating RubikObjects from DownloadedObjects.

506f7ceb 01/29/2022 01:08 AM Leszek Koltunski

Beginnings of support for dynamically adding downloaded JSONs to the local RubikObjectList: SharedPrefs part.

806329e3 01/29/2022 12:13 AM Leszek Koltunski

Support for saving the downloaded JSONs in local data storage.

fcf7320f 01/20/2022 08:21 PM Leszek Koltunski

Progress downloading objects and extras.

804293f0 01/17/2022 03:17 PM Leszek Koltunski

Re-organize tutorial list so that we can pull this one from JSON files.

09cf2a36 12/07/2021 11:17 PM Leszek Koltunski

Introduce 'Simple' and 'Nice' meshes.

f12e4de9 12/06/2021 11:36 PM Leszek Koltunski

Progress with Config UI.

400ff34d 12/06/2021 01:46 AM Leszek Koltunski

Move the 'currObject' from RubikScreenPlay (WTF?) to RubikObjectList.

d433b50e 12/06/2021 12:59 AM Leszek Koltunski

In the 'magic' app, ObjectType is now only used in RubikObject and RubikObjectList classes and nowhere else.
This is a major step towards being able to download objects from an online repository.

a7d8c3cd 12/05/2021 10:19 PM Leszek Koltunski

Progress replacing the enum ObjetType with the class RubikObjectList.

9c2f0c91 09/25/2020 08:35 AM Leszek Koltunski

Rename some classes.

ca3300c3 09/25/2020 08:29 AM Leszek Koltunski

Rename 'RubikMovement' to 'Movement'

ece1b58d 09/25/2020 08:27 AM Leszek Koltunski

1) correction for Dino4's isSolved() [ remember about the mirror! ]
2) beginnings of support for the Skewb Diamond

eaee1ddc 09/24/2020 08:35 PM Leszek Koltunski

Add the 4-color Dino.

Still one thing needs to be done about it: randomization of Moves (now sometimes in Level 1 the randomized move leads to an already solved position)

44f95b2a 09/18/2020 12:13 PM Leszek Koltunski

DMesh for the Helicopter.

475cbfe7 09/18/2020 11:56 AM Leszek Koltunski

Icons for the Helicopter.

7403cdfa 09/18/2020 10:42 AM Leszek Koltunski

Fix rotations of the Helicopter.

ee35e63c 09/16/2020 11:55 PM Leszek Koltunski

Beginnings of support for the Helicopter.

2f5783d4 09/14/2020 10:33 PM Leszek Koltunski

Skewb Mesh.

21e06b9c 09/14/2020 10:02 PM Leszek Koltunski

Icons for the Skewb.

fb52fae9 09/14/2020 01:38 PM Leszek Koltunski

Beginnings of support for the Skewb.

fa679111 09/11/2020 11:01 AM Leszek Koltunski

Make the ObjectPopup a 2D grid - corrections.

e07c48a2 09/11/2020 12:17 AM Leszek Koltunski

Make the ObjectPopup a 2D grid.

efa8aa48 08/28/2020 12:37 AM Leszek Koltunski

Rename Meshes.

f05807f7 08/11/2020 08:33 PM Leszek Koltunski

Add the Dino dmesh file.

faa3aed0 08/10/2020 06:01 PM Leszek Koltunski

Introduce separate ROT_AXIS and FACE_AXIS ( step 2 )

ad38d800 08/09/2020 10:01 PM Leszek Koltunski

Introduce separate ROT_AXIS and FACE_AXIS ( step 1 )

2c699055 08/08/2020 10:36 PM Leszek Koltunski

New Dino images.

7ec268b1 08/07/2020 10:48 PM Leszek Koltunski

Stop crashing when the last installed version has an Object remembered, then we install a new version without this Object in the RubikObjectList.

418aa554 07/30/2020 10:32 PM Leszek Koltunski

Beginnings of support for a new Object: the Dino.

31a9f38d 07/04/2020 11:07 PM Leszek Koltunski

Introduce HUGE ui version.

f6a9c538 07/04/2020 09:41 PM Leszek Koltunski

Introduce three sizes of UI images: small, medium, large.

42803ba0 06/28/2020 09:11 PM Leszek Koltunski

Introduce three sizes of UI images: small, medium, large.

fbca0033 06/27/2020 10:00 PM Leszek Koltunski

Re-introduce possibility to dynamically create object mesh: part 2.

5b893eee 06/26/2020 12:08 AM Leszek Koltunski

Object node: size of screenWidth.

4da7d87a 06/19/2020 06:19 PM Leszek Koltunski

Simplify dragging. Now there's only 1 Quat, rather than the old way with two (Accumulated, Current).

ccf9fec5 06/13/2020 10:43 PM Leszek Koltunski

Read the meshes from .dmesh files (rather than compute them dynamically).
This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Object Change low.

The only downside: this increases the size of the release APK from 6 MB to 9.6 MB.

8cccfb10 06/07/2020 05:18 PM Leszek Koltunski

More progreess porting RubikCube.

8e3898c8 04/09/2020 10:09 PM Leszek Koltunski

Each object size now has its own number of levels (not always 18!)

20931cf6 04/06/2020 01:08 PM Leszek Koltunski

Progress making the Solver state more abstract.

1f9772f3 04/05/2020 02:10 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.