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magiccube / src / main / java / org / distorted / objects / RubikObjectList.java @ ad38d800

# Date Author Comment
ad38d800 08/09/2020 10:01 PM Leszek Koltunski

Introduce separate ROT_AXIS and FACE_AXIS ( step 1 )

2c699055 08/08/2020 10:36 PM Leszek Koltunski

New Dino images.

7ec268b1 08/07/2020 10:48 PM Leszek Koltunski

Stop crashing when the last installed version has an Object remembered, then we install a new version without this Object in the RubikObjectList.

418aa554 07/30/2020 10:32 PM Leszek Koltunski

Beginnings of support for a new Object: the Dino.

31a9f38d 07/04/2020 11:07 PM Leszek Koltunski

Introduce HUGE ui version.

f6a9c538 07/04/2020 09:41 PM Leszek Koltunski

Introduce three sizes of UI images: small, medium, large.

42803ba0 06/28/2020 09:11 PM Leszek Koltunski

Introduce three sizes of UI images: small, medium, large.

fbca0033 06/27/2020 10:00 PM Leszek Koltunski

Re-introduce possibility to dynamically create object mesh: part 2.

5b893eee 06/26/2020 12:08 AM Leszek Koltunski

Object node: size of screenWidth.

4da7d87a 06/19/2020 06:19 PM Leszek Koltunski

Simplify dragging. Now there's only 1 Quat, rather than the old way with two (Accumulated, Current).

ccf9fec5 06/13/2020 10:43 PM Leszek Koltunski

Read the meshes from .dmesh files (rather than compute them dynamically).
This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Object Change low.

The only downside: this increases the size of the release APK from 6 MB to 9.6 MB.

8cccfb10 06/07/2020 05:18 PM Leszek Koltunski

More progreess porting RubikCube.

8e3898c8 04/09/2020 10:09 PM Leszek Koltunski

Each object size now has its own number of levels (not always 18!)

20931cf6 04/06/2020 01:08 PM Leszek Koltunski

Progress making the Solver state more abstract.

1f9772f3 04/05/2020 02:10 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.