Beginnings of support for the Helicopter.
Skewb Mesh.
Icons for the Skewb.
Beginnings of support for the Skewb.
Make the ObjectPopup a 2D grid - corrections.
Make the ObjectPopup a 2D grid.
Rename Meshes.
Add the Dino dmesh file.
Introduce separate ROT_AXIS and FACE_AXIS ( step 2 )
Introduce separate ROT_AXIS and FACE_AXIS ( step 1 )
New Dino images.
Stop crashing when the last installed version has an Object remembered, then we install a new version without this Object in the RubikObjectList.
Beginnings of support for a new Object: the Dino.
Introduce HUGE ui version.
Introduce three sizes of UI images: small, medium, large.
Re-introduce possibility to dynamically create object mesh: part 2.
Object node: size of screenWidth.
Simplify dragging. Now there's only 1 Quat, rather than the old way with two (Accumulated, Current).
Read the meshes from .dmesh files (rather than compute them dynamically).This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Object Change low.
The only downside: this increases the size of the release APK from 6 MB to 9.6 MB.
More progreess porting RubikCube.
Each object size now has its own number of levels (not always 18!)
Progress making the Solver state more abstract.
More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.