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magiccube / src / main / java / org / distorted / objects / TwistyBandagedEvil.java @ 8db55f55

# Date Author Comment
8db55f55 08/30/2021 01:46 AM Leszek Koltunski

Preparation for unification of scrambling. Scrambling of all objects will be done by a generic funtion, only fed a certain data structure by the objects. The data structure is going to be the ScrambleStateGraph - a directed state graph of all states we can come across while scrambling....

9f171eba 06/13/2021 10:35 PM Leszek Koltunski

Preparation for 'smart scrambling' : introduce the total number of scrambles to the 'randomizeNewScramble' function.

0203be88 06/03/2021 10:06 PM Leszek Koltunski

Remove the need for RowChances.

7d8cc029 04/18/2021 10:20 PM Leszek Koltunski

Simplify.

b1f2ccf5 04/14/2021 04:00 PM Leszek Koltunski

Convert the first object, the Cube, to the new Cubit-creating engine.

eaf87d1d 04/14/2021 09:51 AM Leszek Koltunski

Rename packages

c0254421 03/24/2021 10:00 PM Leszek Koltunski

Automatic scrambling of the Evil Cube works!

68ce0d53 03/23/2021 01:30 PM Leszek Koltunski

Simplify the 'bandaged' class API.

5043d5d0 03/21/2021 12:44 AM Leszek Koltunski

Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.

bbc6471c 03/20/2021 12:36 AM Leszek Koltunski

Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.

42fe3bad 03/19/2021 11:03 PM Leszek Koltunski

Bugfix.

eff371f4 03/18/2021 05:43 PM Leszek Koltunski

Bandaged objects: first step making automatic scrambling work.

92ec91b9 03/18/2021 11:48 AM Leszek Koltunski

Progress with bandaged objects.

538ee7a6 03/16/2021 11:44 PM Leszek Koltunski

Progress with bandaged cubes.