Beginnings of Megaminx & Gigaminx
Skewb Diamond: make the color scheme more standard.
Make the color scheme more standard.
Preparation for the Object Info popup: add the name, inventor, complexity info to each object.
Make the texture multi-row: avoid the maximum texture size.
Progress with Skewb familty; separate StickerFactory class.
Spearate the concept of number of layers of an object and its size.In case of the Skewb family, this is no longer the same (Master Skewb has 3 layers but it's twice bigger than the 2-layered Skewb)
Objects must explicitly provide a list of offsets specifying where the cut planes are (rather than just a BASIC_STEP - the width of the layer - which is insufficient in case of objects which have layers of vastly different width, like the Master Skewb)
Beginnings of support for any-sized Skewb.
Simplify drawing textures.
Add a CubitFactory and convert all objects to use it. Biggest change is thr Pyramiinx which now uses a lattice of Octahedrons and Tetrahedrons, just like the Diamond.
Fix Diamond's isSolved()
Progress with the Diamond. Everything working except for the isSolved(): turns out the center cubits can end up rotated along the face by multitudes of 120 degrees.
Progress with the Diamond. Everything working, expect one thing: half of the faces are upside down, and computing offset doesn't work on those faces properly.
Progress with the Skewb Diamond.
Progress with the Skewb Diamond - it is rendered correctly now.
Rename some classes.