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magiccube / src / main / java / org / distorted / screens / RubikScreenBase.java @ 88a3e972

# Date Author Comment
88a3e972 10/01/2021 11:27 PM Leszek Koltunski

Move more code to objectlib.

9f006481 06/30/2021 02:17 PM Leszek Koltunski

Add a 'give up' dialog - if one made at least 10 moves when solving and presses a 'back' button, one needs to confirm.

cc88f2fa 06/29/2021 05:03 PM Leszek Koltunski

Give visual indication when dragging is locked.

146661ec 06/29/2021 04:34 PM Leszek Koltunski

Change the 'Cube Back' icon when there are no moves to back.

55e6be1d 06/29/2021 01:37 PM Leszek Koltunski

Abstract the part that controls the 'Locked' and 'Back Moves' buttons from the two activities: the main one and the tutorial one.
This code had been duplicated there.

0594c61f 06/10/2021 12:31 AM Leszek Koltunski

Backing moves: constant angle speed (part 2).

3f372405 06/09/2021 01:04 PM Leszek Koltunski

Backing moves: constant angle speed.

925ed78f 06/04/2021 12:26 AM Leszek Koltunski

Make it possible for an object to have different 'basicAngles' along each of its axis.

e9f567ac 05/27/2021 09:21 AM Leszek Koltunski

Bugfixes for two issues with 1.8.0 seen in the field.

96e1f0ad 05/14/2021 12:51 AM Leszek Koltunski

Make Dynamic's resetToBegin() done on the next frame.
This is necessary if we want to reset many Dynamics at one go and have all of them start synchronized.
Otherwise it can happen that when we reset, we do it when some objects which the Dynamics belong to are already rendered and others are not, and then some of the Dynamics will be delayed by one frame which is visible already.

8badfe2a 05/08/2021 04:39 PM Leszek Koltunski

Progress with RubikControl.

fcd5b990 05/02/2021 01:56 PM Leszek Koltunski

Rename 'state' to 'screen'