Remove the concept of a 'TwistyActivity' altogether.
Hide most of the TwistyActivity methods inside objectlib.
Move ObjectControl, the next big chunk of code, to objectlib.
Move more code to objectlib.
Add a 'give up' dialog - if one made at least 10 moves when solving and presses a 'back' button, one needs to confirm.
Give visual indication when dragging is locked.
Change the 'Cube Back' icon when there are no moves to back.
Abstract the part that controls the 'Locked' and 'Back Moves' buttons from the two activities: the main one and the tutorial one.This code had been duplicated there.
Backing moves: constant angle speed (part 2).
Backing moves: constant angle speed.
Make it possible for an object to have different 'basicAngles' along each of its axis.
Bugfixes for two issues with 1.8.0 seen in the field.
Make Dynamic's resetToBegin() done on the next frame.This is necessary if we want to reset many Dynamics at one go and have all of them start synchronized.Otherwise it can happen that when we reset, we do it when some objects which the Dynamics belong to are already rendered and others are not, and then some of the Dynamics will be delayed by one frame which is visible already.
Progress with RubikControl.
Rename 'state' to 'screen'