Exit button in the main screen.
New 'Free Play' screen.
On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.
Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!
Only show Bandaged option on Android >= 7.0.
Beginnings of support for UI used to create any bandaged 3x3.
Preparation for local creation of puzzles: remove the 'ObjectType' enum from TwistyObject class.
Fix for a rare crash
Another bugfix: it would crash if the new downloaded object creates a new row in the objects popup. Correct that.
Downloaded Objects more or less work now.
Refactor RubikObject in preparation for creating RubikObjects from DownloadedObjects.
Rename the 'network' package to 'external' since it will also deal with writing/reading files from local storage.
progress with the Updates: download the jsons.
Download Update icons.
Reorganize the Network so that concurrent network operattions are possible.Finally figure out and fix the bug which was causing users to multi-submit the same records over and over.
Downloading updates: dialog progress.
Progress downloading updates: dialog.
Progress downloading updates.
Corrections for the UI.
Remove 3 out of 4 object icons.
Crash fix. Also a fix for the fact that if we started solving, went out of the app, and resumed solving - the record wasn't remembered.
Crash fix.
Important bugfix
Progress with Config UI.
Move the 'currObject' from RubikScreenPlay (WTF?) to RubikObjectList.
Minor.
In the 'magic' app, ObjectType is now only used in RubikObject and RubikObjectList classes and nowhere else.This is a major step towards being able to download objects from an online repository.
Progress with ConfigScreen.
Beginnings of the ConfigActivity.
progress with UI.
Add info pane: some progress2.
Add info pane: some progress.
Add info pane: part 1.
Convert TransparentButton to Material Design.
Convert the theme to be a MaterialTheme and the TransparentImageButton to be a MaterialButton - the first forced by the second, and the second because a MaterialButton gives us control over the location of the icon in top of it. We need that because of the new 'solve/scramble' split-button in the lower right of the Play screen.
Fix for a rare crash.
Standarize icon naming scheme.
Minor
Use the latest objectlib
Correct the 'solved' icons in the Play popup.
Correction
1. Do not restore object scrambling if we freshly upgraded from some version older than 1.9.02. Bugfix for a recently introduced crasher in the Play screen.
Create the 3 Popups only on first button click - this time we can have the final screen dimensions (and also it starts faster ) Before we weree getting the screen size from before hiding navigation bars, which made the height smaller, which made the number of obejcts and levels in the popups sometimes too small!
Progress with cuboids.
'IconMode' finished.
Simplification
Move RubikControl to objectlib (as 'ObjectAutomator')Hide ObjectPreRender inside objectlib and move its APi to ObjectControl.
1. Remove 'db level' from objectlib (this belongs to the app!)2. change ScreenPlay's 'mObject' to be an ObjectType.
Remove from ObjectType info which row given object is supposed to be in. This belongs to the applcations.
Move ObjectControl, the next big chunk of code, to objectlib.
Move PreRender to objectlib.This code is now shared betweeen the Rubik and Tutorial activities.
Reename ObjectList to a more logical ObjectType.
Simplify ObjectList: now there's just one object per size.
Remove all files that have been separated into a new library 'objectlib'
Prepare the 'objectlib' package to be separated into a library module
Refactoring: split the 'objects' package into two, 'objects' and 'objectlib'.The point: we're going to need to move the 'objectlib' stuff into its own library module, and that's because we're going to create a new app module which needs access to it.
safety!
Improvements for the PopupWindows: now they work:
1) on Android 11, everywhere2) on Android 10,9,8.1,8.0 - in case of fullscreen and split-screen modes; pop-up mode still does not work.3) on Android <= 7.0 : there should be no pop-up mode, so they should be working in all cases
Fix play screen popups in case the whole app is in 'multi-window' or 'pop-up window' state.
Simplify Play Screen popups.
Make the 'Play' popup always fit within the window height.
Again abandon RubikControl (after bumping into hard-to-solve issues)
add possible scrolling to the 'object' popup in case the grid of objects does not fit on the screen.
Lots of changes :)
Progress with RubikControl.
Always set the back move icon when we clear moves
Abstract the part that controls the 'Locked' and 'Back Moves' buttons from the two activities: the main one and the tutorial one.This code had been duplicated there.
Separate the notion of maxLevel (in DB) [which has to stay backwards-compatible with previous versions of the app] and 'numScrambles' - the number of times an objects gets scrambled in the 'full scramble' mode. Now the second can be whatever we want without breaking backwards compatibility.
Fix the fact that in the last, 'Full Scramble' level, it wouldn't switch on the green light.
Backing moves: constant angle speed (part 2).
Square-1: beginnings
Bugfixes for two issues with 1.8.0 seen in the field.
Switch Rubik Control off for the moment.
RubikControl: fixes; progress.
Cube Control: step 2.
Rename 'state' to 'screen'