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magiccube / src / main / java / org / distorted / states / RubikStatePlay.java @ 43162dfb

# Date Author Comment
43162dfb 04/21/2021 03:38 PM Leszek Koltunski

Correctly centralize the buttons on the main menu popup.

b0ed406c 04/15/2021 02:21 PM Leszek Koltunski

Correct the layout of the main MenuPopup - it was displayed incorrectly on right-to-left locales e.g. Arabic.

c5b4af4a 03/27/2021 11:27 AM Leszek Koltunski

Fix the 6fad862b commit and remove the UI block in a proper way (i.e. the problem was that popping up the Object, Play or Menu windows was impossible while the 'WIN' glow was active)

6fad862b 03/23/2021 11:06 AM Leszek Koltunski

Remove some of the UI blocks:

No need to block the three top dialogs - the Object, Menu and Play popups.

0501a4b8 03/19/2021 10:28 PM Leszek Koltunski

Transpose the Object Popup

b4a9a34f 03/14/2021 10:04 AM Leszek Koltunski

Properly solve the issue with Qualcomm driver V@331 having buggy UBO size.

42661133 03/12/2021 10:33 PM Leszek Koltunski

Another attempt at fixing tthings on early Qualcomm OpenGL ES 3.0 drivers.

The previous version does not work on Adreno 405 driver V@100, present for example in a Asus ZenPad 8.
Revert the packed 'ivec2' UBO in the vertex shader back to a 'std140' ivec4. This comes at a price if bumping into the bug on Qualcomm driver version 331 on Adreno 308 - i.e. Samsung Galaxy J4+ again....

00af5060 03/09/2021 10:02 PM Leszek Koltunski

Always use only (max) 10 levels - (max) 9 'initial' Levels + Full Scramble.

985f3dfa 02/24/2021 01:35 PM Leszek Koltunski

Do not block the UI if, for some reason, some of the effects failed to get added to the Queue. Just fail to rotate.

234a7582 11/23/2020 10:23 AM Leszek Koltunski

Progress creating the Tutorial Dialog.

2971588c 11/18/2020 11:10 PM Leszek Koltunski

Progress creating the Tutorial Activity.

d85e1397 10/26/2020 02:12 PM Leszek Koltunski

Translations of the 'tutorial' string.

a8576d91 10/25/2020 11:09 PM Leszek Koltunski

Lots of changes:

1) new 'info' button (not working yet)
2) make all dialogs modal; rework the way the Pattern Dialog appears.

6a76f80a 10/22/2020 10:34 PM Leszek Koltunski

Do not permit clicking on the 'play' button if we are currently scrambling an object.

e8f6670f 10/18/2020 01:44 PM Leszek Koltunski

Avoid cutouts in a new way

fd0b901a 10/18/2020 12:50 PM Leszek Koltunski

Avoid the possible cutouts at the top of the screen.

eb389a97 10/15/2020 10:49 AM Leszek Koltunski

Move computation of the rotation rows to the Object from Cubits.

456780f1 10/11/2020 11:19 AM Leszek Koltunski

Play State: Recreate all 3 PopupWindows.

6e194411 10/05/2020 11:48 PM Leszek Koltunski

Bugfix for a rare Firebase crash.

68f6046c 10/04/2020 11:36 PM Leszek Koltunski

Add the Redi Cube: part1.

eb376d3a 09/29/2020 01:29 PM Leszek Koltunski

Bigger 'OK' button in Dialogs.

da768c35 09/29/2020 01:19 PM Leszek Koltunski

Transparent Buttons.

dca3888a 09/29/2020 11:02 AM Leszek Koltunski

1) report all solved levels to Analytics
2) automatically dismiss the NewRecord and Solved dialogs when one backs from the Done state.

be576d14 09/25/2020 08:37 AM Leszek Koltunski

Rename some classes.

9c2f0c91 09/25/2020 08:35 AM Leszek Koltunski

Rename some classes.

eaee1ddc 09/24/2020 08:35 PM Leszek Koltunski

Add the 4-color Dino.

Still one thing needs to be done about it: randomization of Moves (now sometimes in Level 1 the randomized move leads to an already solved position)

46405bb4 09/23/2020 09:29 PM Leszek Koltunski

Add lock button.

4fb1fc0d 09/20/2020 06:13 PM Leszek Koltunski

Progress with UI

92843d3b 09/20/2020 01:22 PM Leszek Koltunski

Rework the bottom pane

466b2ffc 09/20/2020 10:37 AM Leszek Koltunski

Remove Navigation Bar in the last case, when we were popping out a PopupWindow!
Navigation Bar fully gone now!

d7e539d0 09/19/2020 10:21 PM Leszek Koltunski

Progress with Play state.

0254cfd7 09/19/2020 09:49 PM Leszek Koltunski

Add hiding the Navigation bar (still unfinished, the bar re-appears when a DialogFragment or a PopupWindow appears)
Integrate the Level Spinner and the Play button into one
Move the Menu button up

fa679111 09/11/2020 11:01 AM Leszek Koltunski

Make the ObjectPopup a 2D grid - corrections.

e07c48a2 09/11/2020 12:17 AM Leszek Koltunski

Make the ObjectPopup a 2D grid.

b376bfd7 09/07/2020 11:29 PM Leszek Koltunski

Fix for a crasher.

dfbb340a 08/27/2020 12:51 PM Leszek Koltunski

Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.

74b08185 08/26/2020 09:18 PM Leszek Koltunski

Fix for Samsung Android 5

4debbf44 07/05/2020 10:57 PM Leszek Koltunski

Reinvent the Pattern Dialog (Part 1)

31a9f38d 07/04/2020 11:07 PM Leszek Koltunski

Introduce HUGE ui version.

f6a9c538 07/04/2020 09:41 PM Leszek Koltunski

Introduce three sizes of UI images: small, medium, large.

42803ba0 06/28/2020 09:11 PM Leszek Koltunski

Introduce three sizes of UI images: small, medium, large.

ad0c8e0e 06/26/2020 12:22 PM Leszek Koltunski

Make the margins and paddings proportional to screen size.

5b893eee 06/26/2020 12:08 AM Leszek Koltunski

Object node: size of screenWidth.

88fb92ba 06/25/2020 11:12 PM Leszek Koltunski

Improvements to the Menu.

40c8c5fa 06/25/2020 09:38 PM Leszek Koltunski

clear moves when the change the object.

15846fe4 06/25/2020 09:35 PM Leszek Koltunski

cube_back and cube_solve buttons.

e03e0352 06/25/2020 08:53 PM Leszek Koltunski

Remove the 'MAIN' state.
Fix one crasher with two-fingered dragging in the View.

011fcfe0 06/21/2020 12:56 PM Leszek Koltunski

Improve setting text size in Spinners (forgotten part).

9513f213 06/21/2020 12:27 PM Leszek Koltunski

Improve setting text size in Spinners.

98e7cc0f 06/20/2020 09:50 PM Leszek Koltunski

Improvements to the UI - make it proportional regardless of the physical screen size. (Part 4)

e3c74c0f 06/20/2020 07:38 PM Leszek Koltunski

Improvements to the UI - make it proportional regardless of the physical screen size. (Part 1)

e31abc1e 06/20/2020 02:04 PM Leszek Koltunski

Minor tweak.

6a71c9b3 06/20/2020 12:39 PM Leszek Koltunski

Make the top three controls in the Play state reach all the way from the left to the right edge of the screen.

31227bf6 06/20/2020 12:21 PM Leszek Koltunski

Move the 'Effects' thing to a button in the Play state.

7eae2d49 06/20/2020 09:58 AM Leszek Koltunski

On object change, report FPS to Firebase

5a4d4fba 06/09/2020 11:18 PM Leszek Koltunski

Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render.

1b3cbd5b 05/27/2020 12:12 PM Leszek Koltunski

Report an Analytics event when a user changes State or Object.

4f36e418 05/26/2020 11:42 PM Leszek Koltunski

Hopefully get rid of the most common crash in the field right now by changing the States to always create all their Views from scratch.

5f8c532e 05/05/2020 09:05 PM Leszek Koltunski

Fix for another crasher from the field.

c7f9e82d 05/03/2020 03:53 PM Leszek Koltunski

One more fix for the latest bug from the field with Play state Spinner.

7b7d65ce 05/03/2020 03:43 PM Leszek Koltunski

- bump version to 1.1.2
- fix one crasher observed in the field ( we need to adjust the Levels Spinner in Play state if Object changed in Pattern or Solver states )

2e8ec627 04/25/2020 10:45 PM Leszek Koltunski

Fixes for the fact that one could easily cheat - just pause the app while solving and come back to it, the time would reset to 0 and the object to unscrambled :(

9439f455 04/15/2020 03:18 PM Leszek Koltunski

Fix sa bug which showed itself only on Android API 21 and 22.

66e777b0 04/13/2020 08:22 PM Leszek Koltunski

Move to AndroidX, target API level 29.

8e3898c8 04/09/2020 10:09 PM Leszek Koltunski

Each object size now has its own number of levels (not always 18!)

85b09df4 04/09/2020 02:04 PM Leszek Koltunski

Reorganize UI of the Play state.

1f9772f3 04/05/2020 02:10 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.