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magiccube / src / main / java / org / distorted / states / RubikStateSolving.java @ 36b9ee93

# Date Author Comment
36b9ee93 02/15/2021 11:53 PM Leszek Koltunski

Attempt to programmatically catch the 'cube is sometimes not drawn' bug and report it to my server.

a8576d91 10/25/2020 11:09 PM Leszek Koltunski

Lots of changes:

1) new 'info' button (not working yet)
2) make all dialogs modal; rework the way the Pattern Dialog appears.

da768c35 09/29/2020 01:19 PM Leszek Koltunski

Transparent Buttons.

be576d14 09/25/2020 08:37 AM Leszek Koltunski

Rename some classes.

9c2f0c91 09/25/2020 08:35 AM Leszek Koltunski

Rename some classes.

46405bb4 09/23/2020 09:29 PM Leszek Koltunski

Add lock button.

4fb1fc0d 09/20/2020 06:13 PM Leszek Koltunski

Progress with UI

92843d3b 09/20/2020 01:22 PM Leszek Koltunski

Rework the bottom pane

31a9f38d 07/04/2020 11:07 PM Leszek Koltunski

Introduce HUGE ui version.

f6a9c538 07/04/2020 09:41 PM Leszek Koltunski

Introduce three sizes of UI images: small, medium, large.

42803ba0 06/28/2020 09:11 PM Leszek Koltunski

Introduce three sizes of UI images: small, medium, large.

ad0c8e0e 06/26/2020 12:22 PM Leszek Koltunski

Make the margins and paddings proportional to screen size.

88fb92ba 06/25/2020 11:12 PM Leszek Koltunski

Improvements to the Menu.

15846fe4 06/25/2020 09:35 PM Leszek Koltunski

cube_back and cube_solve buttons.

98e7cc0f 06/20/2020 09:50 PM Leszek Koltunski

Improvements to the UI - make it proportional regardless of the physical screen size. (Part 4)

e3c74c0f 06/20/2020 07:38 PM Leszek Koltunski

Improvements to the UI - make it proportional regardless of the physical screen size. (Part 1)

5a4d4fba 06/09/2020 11:18 PM Leszek Koltunski

Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render.

4f36e418 05/26/2020 11:42 PM Leszek Koltunski

Hopefully get rid of the most common crash in the field right now by changing the States to always create all their Views from scratch.

1f894991 05/08/2020 03:28 PM Leszek Koltunski

Fix a nasty logic error that let people submit bogus results.

2e8ec627 04/25/2020 10:45 PM Leszek Koltunski

Fixes for the fact that one could easily cheat - just pause the app while solving and come back to it, the time would reset to 0 and the object to unscrambled :(

807d82b7 04/25/2020 05:33 PM Leszek Koltunski

Add two new UI States: Ready and Done.

51297bfb 04/23/2020 10:04 AM Leszek Koltunski

Fix for another crash from the field.

4d23405c 04/15/2020 11:56 AM Leszek Koltunski

Bugfix in StateSolving upper text - before when we won, and NewRecord dialog was on the screen, and at tis moment we rotated the screen, the uppoer text would revert back to 'Ready?'

8fcd8cba 04/13/2020 10:37 AM Leszek Koltunski

1) Relax requirements as to OpenGL ES ( now only 3.0 required )
2) fix a crash in Solving state

86cbdab1 04/12/2020 12:06 PM Leszek Koltunski

Minor tweaks to the 'Prev' buton in Solving state;
Relax requirements in the Manifest - now only 'android.hardware.faketouch' supporting device is required, i.e. something that supports basic point-click-drag-unclick. No need for full 'android.hardware.touchscreen' thing with its multitouch silliness.

0e5ad27c 04/10/2020 11:23 PM Leszek Koltunski

Add a 'withdraw move' button to the Solving UI state.

85b09df4 04/09/2020 02:04 PM Leszek Koltunski

Reorganize UI of the Play state.

1f9772f3 04/05/2020 02:10 PM Leszek Koltunski

More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.