LTR UI elements; rename some of them.
Unify the (small,medium,big,huge) UI graphics.
Finally fix the 'impossible records' bug!
Thanks for a bug report from Jacob Powell - if one, during scrambling, minimized the app and re-entered it, the UI lock got removed (by a call to 'unblockEverything' from RubikActivity's onResume) and one could then keep solving the object mid-scramble....
TutorialActivity: link to PurchaseActivity.
Block rotating layes of not free objects in the Tutorial Activity.
Make it possible to decide about FastScramble duration fromo outside the ObjectControl.
Simplification for the new way of storing records.
solvers,tutorials: license.
Make the BandagedPlay use FastScramble. (static 500 times)
Implement the FastScramble effect.
Preparation for local creation of puzzles: remove the 'ObjectType' enum from TwistyObject class.
Move the 'currObject' from RubikScreenPlay (WTF?) to RubikObjectList.
In the 'magic' app, ObjectType is now only used in RubikObject and RubikObjectList classes and nowhere else.This is a major step towards being able to download objects from an online repository.
Add info pane: part 1.
Convert the theme to be a MaterialTheme and the TransparentImageButton to be a MaterialButton - the first forced by the second, and the second because a MaterialButton gives us control over the location of the icon in top of it. We need that because of the new 'solve/scramble' split-button in the lower right of the Play screen.
Use the latest objectlib
Remove the concept of a 'TwistyActivity' altogether.
Hide most of the TwistyActivity methods inside objectlib.
Move RubikControl to objectlib (as 'ObjectAutomator')Hide ObjectPreRender inside objectlib and move its APi to ObjectControl.
1. Remove 'db level' from objectlib (this belongs to the app!)2. change ScreenPlay's 'mObject' to be an ObjectType.
Move ObjectControl, the next big chunk of code, to objectlib.