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magiccube / src / main / java / org / distorted / tutorials / TutorialSurfaceView.java @ c65a5efe

# Date Author Comment
c65a5efe 10/05/2021 03:40 PM Leszek Koltunski

Further simplifications.

e019c70b 10/05/2021 03:12 PM Leszek Koltunski

Remove the concept of a 'TwistyActivity' altogether.

2afc6754 10/05/2021 11:58 AM Leszek Koltunski

Move RubikControl to objectlib (as 'ObjectAutomator')
Hide ObjectPreRender inside objectlib and move its APi to ObjectControl.

1bafcba4 10/04/2021 03:33 PM Leszek Koltunski

Simplifications

05c20dad 10/04/2021 02:17 PM Leszek Koltunski

Simplifications

dd1a65c1 10/04/2021 01:39 PM Leszek Koltunski

Move ObjectControl, the next big chunk of code, to objectlib.

eaf46415 10/02/2021 12:07 PM Leszek Koltunski

Move PreRender to objectlib.
This code is now shared betweeen the Rubik and Tutorial activities.

1cd323dd 10/02/2021 12:08 AM Leszek Koltunski

Move yet more code to objectlib.
It's almost possible to move the PreRender to objectlib now.

b6dcb62b 09/30/2021 04:03 PM Leszek Koltunski

Move QuatHelpeer to distorted-library

3f7a4363 09/29/2021 04:07 PM Leszek Koltunski

Remove all files that have been separated into a new library 'objectlib'

588ace55 09/29/2021 12:14 PM Leszek Koltunski

Prepare the 'objectlib' package to be separated into a library module

bdbbb4c5 09/28/2021 11:47 PM Leszek Koltunski

Refactoring: split the 'objects' package into two, 'objects' and 'objectlib'.
The point: we're going to need to move the 'objectlib' stuff into its own library module, and that's because we're going to create a new app module which needs access to it.

4946b635 09/24/2021 11:30 AM Leszek Koltunski

Major abstraction - automatically compute the 'computeRowFromOffset()' function from CUTS.
Still one thing left: it appears like the CUTS of Mega/Kilominxes are not correct.

c7c83fb7 07/30/2021 01:27 AM Leszek Koltunski

TwistyObject's ObejctScreenRatio and InitScreenRatio shouldn't be static. Make them non-static.
Otherwise, if the current object is, say, a cube (initSR=0.5), we fire up tutorials and start a tutorial for something with vastly different ObjectScreenRatio (Jing- initSR=1.64), then come back to the Main Activity - so there's a cube on the screen again - the ratios stay at their Jing values, which screws up detection of rotations.

b9d4aa3b 07/08/2021 01:58 PM Leszek Koltunski

Lots of changes :)

967b79dc 07/06/2021 12:33 PM Leszek Koltunski

Progress with RubikControl.

cc88f2fa 06/29/2021 05:03 PM Leszek Koltunski

Give visual indication when dragging is locked.

146661ec 06/29/2021 04:34 PM Leszek Koltunski

Change the 'Cube Back' icon when there are no moves to back.

55e6be1d 06/29/2021 01:37 PM Leszek Koltunski

Abstract the part that controls the 'Locked' and 'Back Moves' buttons from the two activities: the main one and the tutorial one.
This code had been duplicated there.

925ed78f 06/04/2021 12:26 AM Leszek Koltunski

Make it possible for an object to have different 'basicAngles' along each of its axis.

916f5dda 05/27/2021 01:47 AM Leszek Koltunski

Bugfix: make it impossible to rotate a cube when it is being scrambled in the Tutorial mode.

eaf87d1d 04/14/2021 09:51 AM Leszek Koltunski

Rename packages