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magiccube / src / main / java @ 68b5f9c5

# Date Author Comment
68b5f9c5 03/29/2021 02:28 PM Leszek Koltunski

Progress making the Diamond class support any size.

2ef489e2 03/29/2021 01:32 PM Leszek Koltunski

Progress making the Diamond class support any size.

680f921e 03/29/2021 01:03 AM Leszek Koltunski

Progress making the Diamond class support any size.

c5b4af4a 03/27/2021 11:27 AM Leszek Koltunski

Fix the 6fad862b commit and remove the UI block in a proper way (i.e. the problem was that popping up the Object, Play or Menu windows was impossible while the 'WIN' glow was active)

c0254421 03/24/2021 10:00 PM Leszek Koltunski

Automatic scrambling of the Evil Cube works!

10cd5579 03/23/2021 03:27 PM Leszek Koltunski

Bugfix.

68ce0d53 03/23/2021 01:30 PM Leszek Koltunski

Simplify the 'bandaged' class API.

6fad862b 03/23/2021 11:06 AM Leszek Koltunski

Remove some of the UI blocks:

No need to block the three top dialogs - the Object, Menu and Play popups.

3329a277 03/23/2021 10:35 AM Leszek Koltunski

Speedup: in the tutorial dialog, only create the current tab +-1.

a4a0b1de 03/23/2021 12:11 AM Leszek Koltunski

New Bandaged tutorials.
New Korean tutorials.

34440c77 03/21/2021 09:57 PM Leszek Koltunski

Bugfix.

69341f31 03/21/2021 07:05 PM Leszek Koltunski

Comment.

e50d4668 03/21/2021 07:01 PM Leszek Koltunski

1) in case of several obejct, we need return to the original max num of scrambles - otherwise the records in the DB do not show.
2) implement proper automatic scrambling of the 2Bar and the 3Plate bandaged cubes.

5043d5d0 03/21/2021 12:44 AM Leszek Koltunski

Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.

51a07bb4 03/20/2021 10:44 PM Leszek Koltunski

Minor

bbc6471c 03/20/2021 12:36 AM Leszek Koltunski

Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.

b1e3d6e9 03/19/2021 11:06 PM Leszek Koltunski

Switch on Dmeshes - in light of the previous fix, they work now.

42fe3bad 03/19/2021 11:03 PM Leszek Koltunski

Bugfix.

4da63d67 03/19/2021 10:41 PM Leszek Koltunski

Add bandaged meshes - switched off for now, since something doesn't work.

0501a4b8 03/19/2021 10:28 PM Leszek Koltunski

Transpose the Object Popup

4a6b8cc4 03/19/2021 10:05 PM Leszek Koltunski

Bandaged objects: icons

eff371f4 03/18/2021 05:43 PM Leszek Koltunski

Bandaged objects: first step making automatic scrambling work.

ce366b42 03/18/2021 12:55 PM Leszek Koltunski

Make manual scrambling work.

92ec91b9 03/18/2021 11:48 AM Leszek Koltunski

Progress with bandaged objects.

e6cf7283 03/18/2021 09:48 AM Leszek Koltunski

Change the Cubit center from a Static3D to a float[].
The point: now we can have more than one center, and bandaged objects need more than one, because in this way they are going to fill up their RotationRow bitmaps.

f0450fcc 03/17/2021 04:37 PM Leszek Koltunski

Change Cubit.mRotationRow[] from an index pointing at a single rotating layer to a bitmap potentially pointing at several layers.
(in preparation for bandaged objects)

722b2512 03/17/2021 03:20 PM Leszek Koltunski

Simplifications.

221a4090 03/17/2021 02:31 PM Leszek Koltunski

Simplification with objects.

538ee7a6 03/16/2021 11:44 PM Leszek Koltunski

Progress with bandaged cubes.

af940c29 03/15/2021 09:19 PM Leszek Koltunski

Progress with bandaged cubes.

4c0a6d97 03/15/2021 03:59 PM Leszek Koltunski

Beginnings of support for bandaged versions of the 3x3 cube.

b4a9a34f 03/14/2021 10:04 AM Leszek Koltunski

Properly solve the issue with Qualcomm driver V@331 having buggy UBO size.

1081bb47 03/13/2021 10:47 AM Leszek Koltunski

Comment eexplaining the recent 'gigaminx ban' on some platforms.

bad94fe5 03/13/2021 10:40 AM Leszek Koltunski

Relax the conditions when we do not support Gigaminx - looks like Adreno 30x has nothing to do with it, just driver version 331.

42661133 03/12/2021 10:33 PM Leszek Koltunski

Another attempt at fixing tthings on early Qualcomm OpenGL ES 3.0 drivers.

The previous version does not work on Adreno 405 driver V@100, present for example in a Asus ZenPad 8.
Revert the packed 'ivec2' UBO in the vertex shader back to a 'std140' ivec4. This comes at a price if bumping into the bug on Qualcomm driver version 331 on Adreno 308 - i.e. Samsung Galaxy J4+ again....

80fe0ef7 03/10/2021 09:34 AM Leszek Koltunski

Bugfix for a crasher

396d0909 03/09/2021 11:17 PM Leszek Koltunski

Add German tutorials

00af5060 03/09/2021 10:02 PM Leszek Koltunski

Always use only (max) 10 levels - (max) 9 'initial' Levels + Full Scramble.

b07b4b89 03/08/2021 04:57 PM Leszek Koltunski

New Gigaminx tutorials.

ab210d63 03/08/2021 03:30 PM Leszek Koltunski

Make the Minx objects a little bigger by default.

30bc2d91 03/08/2021 02:58 PM Leszek Koltunski

Fix movements of objects - before it really worked only when an object's FOV was about 60 degrees.

db875721 03/07/2021 12:17 AM Leszek Koltunski

Add Gigaminx dmesh.

61b217a5 02/25/2021 11:33 AM Leszek Koltunski

Add Gigaminx dmesh.

985f3dfa 02/24/2021 01:35 PM Leszek Koltunski

Do not block the UI if, for some reason, some of the effects failed to get added to the Queue. Just fail to rotate.

c0460c5c 02/23/2021 09:54 PM Leszek Koltunski

Bugfixes as a result of the Samsung Galaxy J4+ investigation:

1) By default, switch off transform feedback in the main program.
Create a new API 'needTransformFeedback()' to call if someone still needs TF in the main program.
2) lower the default max number of vertex effects to 30....

c0125648 01/31/2021 03:26 PM Leszek Koltunski

Disallow setting a name with spaces in it.

f2d04089 01/31/2021 03:22 PM Leszek Koltunski

Improve the way we scramble the Kilo and Megaminx.

ab656b60 01/29/2021 11:16 AM Leszek Koltunski

Megaminx - tutorials.

1e6fb034 01/29/2021 10:39 AM Leszek Koltunski

Megaminx mesh.

673d7b24 01/29/2021 10:14 AM Leszek Koltunski

Progress with Megaminx - icons.

329d21a5 01/27/2021 03:47 PM Leszek Koltunski

Progress with Megaminx.

ed01e351 01/27/2021 03:42 PM Leszek Koltunski

Progress with Megaminx.

51df47f3 01/27/2021 03:12 PM Leszek Koltunski

Progress with Megaminx.

ede1b68c 01/27/2021 01:56 PM Leszek Koltunski

Progress with Megaminx.

e4bf4d02 01/27/2021 10:26 AM Leszek Koltunski

Progress with Megaminx.

0e7a13b4 01/26/2021 09:19 PM Leszek Koltunski

Progress with Megaminx.

3d8237cc 01/26/2021 04:54 PM Leszek Koltunski

Progress with Megaminx.

db608887 01/26/2021 09:35 AM Leszek Koltunski

Progress with Megaminx.

d38f1397 01/24/2021 11:59 PM Leszek Koltunski

Progress with Megaminx.

6e7146df 01/20/2021 02:26 PM Leszek Koltunski

Progress with Megaminx.

28b54fe3 01/20/2021 01:24 PM Leszek Koltunski

Progress with Megaminx. Darken the RED color.

a64e07d0 01/19/2021 04:17 PM Leszek Koltunski

Beginnings of Megaminx & Gigaminx

fa806818 01/11/2021 02:55 PM Leszek Koltunski

Rename 'Minx' to 'Kilominx' - there would be a separate 'Kilominx' and 'Megaminx' series.

14fe8a07 01/11/2021 02:47 PM Leszek Koltunski

Minor.

848c7953 01/11/2021 11:28 AM Leszek Koltunski

Darken the orange color; lower the perspective FOV angle when playing with the Minx.

33b4138b 01/11/2021 12:25 AM Leszek Koltunski

Skewb Diamond: make the color scheme more standard.

323b217c 01/10/2021 11:52 PM Leszek Koltunski

Make the color scheme more standard.

3c621722 01/10/2021 11:26 PM Leszek Koltunski

Minor.

cce59cd4 01/10/2021 10:39 PM Leszek Koltunski

Solve bug with detection of the Rex Cube solved state reported by Hitendar Goal.

4dd637f4 01/10/2021 01:01 PM Leszek Koltunski

Properly initialize DynamicQuat.

d5973655 01/09/2021 11:50 PM Leszek Koltunski

We now have much more effects possible, 100 by default - it is no longer needed to call setMax().

54342a21 01/08/2021 04:15 PM Leszek Koltunski

Plug two more memory leaks.

f577131a 01/07/2021 04:01 PM Leszek Koltunski

Do use 61 vertex effects (with the advent of Kilominx)

40a26c6c 01/03/2021 11:21 PM Leszek Koltunski

Kilominx: tutorials

e7b9e55d 01/03/2021 10:25 PM Leszek Koltunski

Kilominx: mesh

fc74b2ed 01/03/2021 09:47 PM Leszek Koltunski

Kilominx: icons

451c6c36 01/03/2021 09:02 PM Leszek Koltunski

Progress with the Kilominx movement (appears to be working now)

12313693 01/01/2021 11:03 PM Leszek Koltunski

Progress with the Kilominx movement (still not working)

4b4c217e 12/31/2020 09:58 PM Leszek Koltunski

Progress with the Kilominx - rotations.

a2398d6b 12/30/2020 09:51 PM Leszek Koltunski

Progress with the Kilominx - shape of the mesh.

9d4bc6d2 12/29/2020 12:59 AM Leszek Koltunski

Progress with the Kilominx - color map.

b1dea8dd 12/29/2020 12:05 AM Leszek Koltunski

Progress with the Kilominx.

4e627d8b 12/28/2020 11:01 PM Leszek Koltunski

Progress with the Kilominx.

ee4e7896 12/28/2020 09:56 PM Leszek Koltunski

if a user has a verified name, set it as a GoogleAnalytics UserId

bbc6da6c 12/21/2020 05:55 PM Leszek Koltunski

Megaminx family: part1 (doesn't work yet)

688f7712 12/16/2020 09:15 PM Leszek Koltunski

Cleanups

5513978a 12/16/2020 02:36 PM Leszek Koltunski

Rex Cube - mesh.

da36b97e 12/16/2020 02:31 PM Leszek Koltunski

Rex Cube - new mesh, textures and icon.

03aa05d5 12/14/2020 11:22 PM Leszek Koltunski

Rex Cube Mesh

81f4fd77 12/14/2020 09:57 PM Leszek Koltunski

Bump version to 1.6.1

5eedd516 12/14/2020 10:45 AM Leszek Koltunski

Progress with the Rex Cube (icons)

0b8ffe1a 12/13/2020 11:15 PM Leszek Koltunski

Progress with the Rex Cube (stickers)

dad33773 12/13/2020 12:11 PM Leszek Koltunski

Progress with the Rex Cube (stickers)

72b93c08 12/11/2020 10:16 PM Leszek Koltunski

Progress with the Rex Cube (rounding corners)

80ec6abf 12/11/2020 09:25 PM Leszek Koltunski

Fixes for the Rex Cube (mostly works now)

f5c134c3 12/11/2020 10:28 AM Leszek Koltunski

Fixes for the Rex Cube (still doesn't work)

59b87d56 12/10/2020 11:12 PM Leszek Koltunski

Adding Rex Cube - take 1 (doesn't work yet)

f9464035 12/08/2020 10:46 PM Leszek Koltunski

Improve the Ivy mesh.

a19943bf 12/08/2020 08:54 AM Leszek Koltunski

UI.

ef1f3e34 12/07/2020 11:44 AM Leszek Koltunski

Make the Tutorial Dialog look better