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magiccube / src @ bc649d9a

# Date Author Comment
bc649d9a 05/24/2021 11:50 PM Leszek Koltunski

Beginnings of a new object: Skewb Ultimate.

77d3e4f6 05/23/2021 04:03 PM Leszek Koltunski

Switch Rubik Control off for the moment.

a034956d 05/19/2021 11:53 PM Leszek Koltunski

RubikControl: rotate the cube 2.

8ba7aeb1 05/19/2021 03:45 PM Leszek Koltunski

RubikControl: rotate the cube.

9205f15e 05/19/2021 12:51 AM Leszek Koltunski

Simplify RubikSurfaceView and the touchscreen control.

33c22e6c 05/17/2021 01:18 AM Leszek Koltunski

RubikControl: progress.

1e256a15 05/17/2021 12:58 AM Leszek Koltunski

RubikControl: progress.

314bffaf 05/16/2021 11:19 PM Leszek Koltunski

RubikControl: fixes; progress.

96e1f0ad 05/14/2021 12:51 AM Leszek Koltunski

Make Dynamic's resetToBegin() done on the next frame.
This is necessary if we want to reset many Dynamics at one go and have all of them start synchronized.
Otherwise it can happen that when we reset, we do it when some objects which the Dynamics belong to are already rendered and others are not, and then some of the Dynamics will be delayed by one frame which is visible already.

6968a6ef 05/12/2021 12:22 AM Leszek Koltunski

Progress with RubikControl - finger movements during all 13 sub-stages of the 'whole' stage finished.
Next: actually move the cube.

ac2ee4b3 05/09/2021 10:11 PM Leszek Koltunski

Progress with RubikControl - sub-stages 1 and 2 of the 'whole' stage finished.

7a44bbc2 05/08/2021 04:59 PM Leszek Koltunski

Progress with RubikControl.

8badfe2a 05/08/2021 04:39 PM Leszek Koltunski

Progress with RubikControl.

f7f24f23 05/07/2021 11:37 PM Leszek Koltunski

Progress with RubikControl.

b7e5a0ac 05/07/2021 05:03 PM Leszek Koltunski

Progress with RubikControl.

45ab4482 05/07/2021 02:12 PM Leszek Koltunski

Progress with RubikControl.

f8eece7d 05/07/2021 11:55 AM Leszek Koltunski

Attach the control nodes directly to the screen, not to the Object Node.

51f51f83 05/07/2021 12:19 AM Leszek Koltunski

Progress with RubikControl.

f5da732a 05/04/2021 12:52 AM Leszek Koltunski

Cube Control: step 2.

fcd5b990 05/02/2021 01:56 PM Leszek Koltunski

Rename 'state' to 'screen'

7cf2637d 05/02/2021 12:40 AM Leszek Koltunski

Control the Cube: beginnings.

9d4c38eb 05/01/2021 12:26 AM Leszek Koltunski

Include info about renderer and version in the submit packet.

20dea800 04/29/2021 06:24 PM Leszek Koltunski

Fix the long-standing issue with the double 'READY' state which, as I now see, was causing some impossible records.

57b4f567 04/23/2021 08:02 PM Leszek Koltunski

Minor.

a91fb62f 04/23/2021 08:01 PM Leszek Koltunski

Fix (again) the solved state detection in Dino4.

52573991 04/23/2021 04:36 PM Leszek Koltunski

Minor.

121e4a39 04/23/2021 04:03 PM Leszek Koltunski

Fix solved state detection of the Dino4

6a083c6a 04/23/2021 02:18 PM Leszek Koltunski

- report the Graphics driver's Renderer and Version.
- new Diamond, Skewb2 and Skewb3 meshes.

de62316a 04/21/2021 04:58 PM Leszek Koltunski

Minor adjustments for the UI.

43162dfb 04/21/2021 03:38 PM Leszek Koltunski

Correctly centralize the buttons on the main menu popup.

bd32a81d 04/21/2021 02:58 PM Leszek Koltunski

Correct the layout to look better on right-to-left locales.

042c6181 04/21/2021 02:31 PM Leszek Koltunski

Correct the layout to look better on right-to-left locales.

67b2d57b 04/20/2021 12:25 PM Leszek Koltunski

Create new meshes.

be56193c 04/20/2021 12:28 AM Leszek Koltunski

Move all the special cubit-creating code out of FactoryCubit and to the Object classes, and thus hopefully finish implementing the new cubit creating engine.

bb11be2a 04/19/2021 11:51 PM Leszek Koltunski

New cubit engine: finish converting Kilominx & Megaminx.

5e06e92f 04/19/2021 07:39 PM Leszek Koltunski

New cubit engine: convert Kiliminx & some Megaminx.

7d8cc029 04/18/2021 10:20 PM Leszek Koltunski

Simplify.

680469e6 04/16/2021 12:19 AM Leszek Koltunski

Convert the Redi Cube to the new engine.

728cff8b 04/15/2021 09:52 PM Leszek Koltunski

Convert the Helicopter face cubits to the new engine.

0919eba7 04/15/2021 05:29 PM Leszek Koltunski

Correct still one bug with collapsing stickers in teh new Cubit engine.
Convert the Helicopter corner cubits to the new engine.

b0ed406c 04/15/2021 02:21 PM Leszek Koltunski

Correct the layout of the main MenuPopup - it was displayed incorrectly on right-to-left locales e.g. Arabic.

7dc57f89 04/15/2021 01:16 AM Leszek Koltunski

Convert the Skewb.

cb137f36 04/15/2021 12:20 AM Leszek Koltunski

Objects: tidy up some repeated code.

b3c9061a 04/14/2021 11:59 PM Leszek Koltunski

New Cubit Engine: add adjustable centers.

596d62a4 04/14/2021 11:16 PM Leszek Koltunski

Convert the Dino and one of the Skewb's cubits to the new engine.

31cd7256 04/14/2021 10:09 PM Leszek Koltunski

Convert the second and third object, the Pyraminx and the Diamond, to the new Cubit-creating engine.

b1f2ccf5 04/14/2021 04:00 PM Leszek Koltunski

Convert the first object, the Cube, to the new Cubit-creating engine.

749ef882 04/14/2021 10:01 AM Leszek Koltunski

Move Factories to the 'helpers' package.

eaf87d1d 04/14/2021 09:51 AM Leszek Koltunski

Rename packages

5eb163af 04/14/2021 12:45 AM Leszek Koltunski

New Gigaminx mesh - we need to create it anew following recent changes to the common Minx class.

c5338d5e 04/10/2021 05:45 PM Leszek Koltunski

Face cubit creation: progress: rounded corners

6a77a59b 04/02/2021 11:21 PM Leszek Koltunski

Master Kilominx: tutorials.

32f4e2a7 04/02/2021 10:11 PM Leszek Koltunski

Master Kilominx: mesh.

5b115c9b 04/02/2021 09:54 PM Leszek Koltunski

Master Kilominx: icons.

ca824448 04/02/2021 09:17 PM Leszek Koltunski

Any size Kilominx: finished

22b32e57 04/02/2021 08:35 PM Leszek Koltunski

Progress with any size Kilominx.

a4962b9c 04/02/2021 04:05 PM Leszek Koltunski

Progress with any size Kilominx.

7a606778 04/02/2021 01:22 AM Leszek Koltunski

Progress with any size Kilominx.

16f34a98 04/01/2021 11:53 PM Leszek Koltunski

Progress with any size Kilominx.

b5347187 04/01/2021 01:02 PM Leszek Koltunski

Progress with any size Kilominx.

7764a67a 04/01/2021 12:23 PM Leszek Koltunski

Progress with any size Kilominx.

ead91342 03/31/2021 12:49 AM Leszek Koltunski

Progress with any size Kilominx.

f6e46300 03/30/2021 04:53 PM Leszek Koltunski

Progress with any size Kilominx.

75a21cd6 03/29/2021 05:09 PM Leszek Koltunski

Comment.

f2b63463 03/29/2021 05:04 PM Leszek Koltunski

Making the Diamond class support any size: finished.

68b5f9c5 03/29/2021 02:28 PM Leszek Koltunski

Progress making the Diamond class support any size.

2ef489e2 03/29/2021 01:32 PM Leszek Koltunski

Progress making the Diamond class support any size.

680f921e 03/29/2021 01:03 AM Leszek Koltunski

Progress making the Diamond class support any size.

c5b4af4a 03/27/2021 11:27 AM Leszek Koltunski

Fix the 6fad862b commit and remove the UI block in a proper way (i.e. the problem was that popping up the Object, Play or Menu windows was impossible while the 'WIN' glow was active)

c0254421 03/24/2021 10:00 PM Leszek Koltunski

Automatic scrambling of the Evil Cube works!

10cd5579 03/23/2021 03:27 PM Leszek Koltunski

Bugfix.

68ce0d53 03/23/2021 01:30 PM Leszek Koltunski

Simplify the 'bandaged' class API.

6fad862b 03/23/2021 11:06 AM Leszek Koltunski

Remove some of the UI blocks:

No need to block the three top dialogs - the Object, Menu and Play popups.

3329a277 03/23/2021 10:35 AM Leszek Koltunski

Speedup: in the tutorial dialog, only create the current tab +-1.

a4a0b1de 03/23/2021 12:11 AM Leszek Koltunski

New Bandaged tutorials.
New Korean tutorials.

34440c77 03/21/2021 09:57 PM Leszek Koltunski

Bugfix.

69341f31 03/21/2021 07:05 PM Leszek Koltunski

Comment.

e50d4668 03/21/2021 07:01 PM Leszek Koltunski

1) in case of several obejct, we need return to the original max num of scrambles - otherwise the records in the DB do not show.
2) implement proper automatic scrambling of the 2Bar and the 3Plate bandaged cubes.

5043d5d0 03/21/2021 12:44 AM Leszek Koltunski

Refactor the automatic scrambling. From now on, it is not needed to care about single and double turns when randomizing a new turn.

51a07bb4 03/20/2021 10:44 PM Leszek Koltunski

Minor

bbc6471c 03/20/2021 12:36 AM Leszek Koltunski

Change the automatic scramble API in the TwistyObject - in preparation for automatic scrambles in the Bandaged Objects.

b1e3d6e9 03/19/2021 11:06 PM Leszek Koltunski

Switch on Dmeshes - in light of the previous fix, they work now.

42fe3bad 03/19/2021 11:03 PM Leszek Koltunski

Bugfix.

4da63d67 03/19/2021 10:41 PM Leszek Koltunski

Add bandaged meshes - switched off for now, since something doesn't work.

0501a4b8 03/19/2021 10:28 PM Leszek Koltunski

Transpose the Object Popup

4a6b8cc4 03/19/2021 10:05 PM Leszek Koltunski

Bandaged objects: icons

eff371f4 03/18/2021 05:43 PM Leszek Koltunski

Bandaged objects: first step making automatic scrambling work.

ce366b42 03/18/2021 12:55 PM Leszek Koltunski

Make manual scrambling work.

92ec91b9 03/18/2021 11:48 AM Leszek Koltunski

Progress with bandaged objects.

e6cf7283 03/18/2021 09:48 AM Leszek Koltunski

Change the Cubit center from a Static3D to a float[].
The point: now we can have more than one center, and bandaged objects need more than one, because in this way they are going to fill up their RotationRow bitmaps.

f0450fcc 03/17/2021 04:37 PM Leszek Koltunski

Change Cubit.mRotationRow[] from an index pointing at a single rotating layer to a bitmap potentially pointing at several layers.
(in preparation for bandaged objects)

722b2512 03/17/2021 03:20 PM Leszek Koltunski

Simplifications.

221a4090 03/17/2021 02:31 PM Leszek Koltunski

Simplification with objects.

538ee7a6 03/16/2021 11:44 PM Leszek Koltunski

Progress with bandaged cubes.

af940c29 03/15/2021 09:19 PM Leszek Koltunski

Progress with bandaged cubes.

4c0a6d97 03/15/2021 03:59 PM Leszek Koltunski

Beginnings of support for bandaged versions of the 3x3 cube.

b4a9a34f 03/14/2021 10:04 AM Leszek Koltunski

Properly solve the issue with Qualcomm driver V@331 having buggy UBO size.

1081bb47 03/13/2021 10:47 AM Leszek Koltunski

Comment eexplaining the recent 'gigaminx ban' on some platforms.

bad94fe5 03/13/2021 10:40 AM Leszek Koltunski

Relax the conditions when we do not support Gigaminx - looks like Adreno 30x has nothing to do with it, just driver version 331.

42661133 03/12/2021 10:33 PM Leszek Koltunski

Another attempt at fixing tthings on early Qualcomm OpenGL ES 3.0 drivers.

The previous version does not work on Adreno 405 driver V@100, present for example in a Asus ZenPad 8.
Revert the packed 'ivec2' UBO in the vertex shader back to a 'std140' ivec4. This comes at a price if bumping into the bug on Qualcomm driver version 331 on Adreno 308 - i.e. Samsung Galaxy J4+ again....