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magiccube / src / main / java / org / distorted / objects / MovementSquare.java @ 0021af58

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objects;
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import org.distorted.library.type.Static3D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MovementSquare extends Movement
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{
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  static final float DIST3D = 0.5f;
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  static final float DIST2D = 0.5f;
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  static final Static3D[] FACE_AXIS = new Static3D[]
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         {
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           new Static3D(1,0,0), new Static3D(-1,0,0),
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           new Static3D(0,1,0), new Static3D(0,-1,0),
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           new Static3D(0,0,1), new Static3D(0,0,-1)
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         };
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  MovementSquare()
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    {
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    super(TwistySquare.ROT_AXIS, FACE_AXIS, DIST3D, DIST2D);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int computeRowFromOffset(int face, int axisIndex, int numLayers, float offset)
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    {
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    return offset>DIST2D? 2-axisIndex : 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float returnRotationFactor(int numLayers, int row)
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    {
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    return 1.0f;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  boolean isInsideFace(int face, float[] p)
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    {
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    return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
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    {
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    switch(face)
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      {
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      case 0:
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      case 1: enabled[0]=1; enabled[1]=0; break;
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      case 2:
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      case 3: enabled[0]=1; enabled[1]=1; break;
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      case 4:
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      case 5: enabled[0]=2; enabled[1]=0; enabled[2]=1; break;
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      }
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    }
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}
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